mirror of https://github.com/nmlgc/ReC98.git
![]() The one with two homing snakes, and pellets fired in a semicircle spread. And yes, Reimu really has a 30×30-pixel hitbox against the snakes. Much simpler than its instruction count might suggest. Recalculating array element addresses over and over is certainly a way to add bloat… And yes, we're going to see all of this exact same code again in the four-snake pattern. Part of P0153, funded by Ember2528. |
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.. | ||
area.hpp | ||
area.inc | ||
overlap.hpp | ||
polar.hpp | ||
subpixel.hpp | ||
subpixel.inc | ||
vector.cpp | ||
vector.hpp | ||
wave.hpp |