ReC98/th01/math
nmlgc f679574389 [Decompilation] [th01] Konngara: Pattern 3/12
The one with two homing snakes, and pellets fired in a semicircle
spread. And yes, Reimu really has a 30×30-pixel hitbox against the
snakes.

Much simpler than its instruction count might suggest. Recalculating
array element addresses over and over is certainly a way to add bloat…
And yes, we're going to see all of this exact same code again in the
four-snake pattern.

Part of P0153, funded by Ember2528.
2021-08-22 16:14:33 +02:00
..
area.hpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
area.inc [Maintenance] Turn the left/right/top/bottom area structure into a template 2020-08-16 21:40:35 +02:00
overlap.hpp [Decompilation] [th01] Konngara: Pattern 3/12 2021-08-22 16:14:33 +02:00
polar.hpp [Maintenance] Move the polar coordinate conversion functions to their own file 2021-04-03 22:31:00 +02:00
subpixel.hpp [Decompilation] [th04] Bullets: Regular spawn function 2021-07-31 20:19:32 +02:00
subpixel.inc [Maintenance] Declare the "no valid point" constant (-999) in a single place 2020-08-19 19:32:37 +02:00
vector.cpp [Maintenance] Move the polar coordinate conversion functions to their own file 2021-04-03 22:31:00 +02:00
vector.hpp [Maintenance] Move the polar coordinate conversion functions to their own file 2021-04-03 22:31:00 +02:00
wave.hpp [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00