mirror of https://github.com/nmlgc/ReC98.git
![]() The one with two homing snakes, and pellets fired in a semicircle spread. And yes, Reimu really has a 30×30-pixel hitbox against the snakes. Much simpler than its instruction count might suggest. Recalculating array element addresses over and over is certainly a way to add bloat… And yes, we're going to see all of this exact same code again in the four-snake pattern. Part of P0153, funded by Ember2528. |
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.. | ||
anim.cpp | ||
anim.hpp | ||
anim[bss].asm | ||
bomb.hpp | ||
inv_spr.cpp | ||
inv_spr[bss].asm | ||
move.cpp | ||
orb.cpp | ||
orb.hpp | ||
orb[bss].asm | ||
orb[data].asm | ||
player.hpp | ||
player[bss].asm | ||
shots.cpp | ||
shots.hpp | ||
shots[bss].asm |