ReC98/th02
nmlgc db4de240e9 [Decompilation] Prepare the C side for the shot type control functions
That should make this convoluted copypasta a bit easier to read. And
sure, I could have done something about the loop as well, but
SHOT_FUNC_INIT already hides enough control flow behind a macro…

Part of P0037, funded by zorg.
2019-10-14 23:42:20 +02:00
..
formats [C decompilation] [th02] Code segment #2 of all three executables 2015-03-14 23:25:50 +01:00
gaiji [Reverse-engineering] [th02/th04/th05] Score update and display 2019-09-21 14:01:47 +02:00
hardware [Reverse-engineering] [th02/th03/th04/th05] Back/front page pairs 2018-12-30 00:16:18 +01:00
hud [Reverse-engineering] [th02/th04/th05] Score update and display 2019-09-21 14:01:47 +02:00
math [Maintenance] Change a few ASM .inc files to use 8.3 names 2019-09-24 21:58:18 +02:00
music [Reduction] Bouncing Music Room polygons 2017-01-09 21:10:33 +01:00
player [Maintenance] [th04/th05] Separate constant for the player↔option distance 2019-10-14 23:41:57 +02:00
snd [Decompilation] Prepare the C side for the shot type control functions 2019-10-14 23:42:20 +02:00
sprites [Reverse-engineering] [th04/th05] Spark animation 2019-02-28 17:43:15 +01:00
strings [C decompilation] Finish TH02's OP.EXE 2015-03-16 22:36:50 +01:00
boss_funcs[bss].asm [Reverse-engineering] [th02/th04/th05] Boss-related function pointers 2018-12-18 19:52:41 +01:00
defconv.inc [Maintenance] Change a few ASM .inc files to use 8.3 names 2019-09-24 21:58:18 +02:00
exit.c [C decompilation] [th02] Code segment #2 of all three executables 2015-03-14 23:25:50 +01:00
exit_dos.c [C decompilation] [th02] Code segment #2 of all three executables 2015-03-14 23:25:50 +01:00
initmain.c [C decompilation] [th02] Code segment #2 of all three executables 2015-03-14 23:25:50 +01:00
main02_1.c [C decompilation] [th02] Code segment #2 of all three executables 2015-03-14 23:25:50 +01:00
main02_2.c [C decompilation] Finish TH02's OP.EXE 2015-03-16 22:36:50 +01:00
maine021.c [C decompilation] [th02] Code segment #2 of all three executables 2015-03-14 23:25:50 +01:00
maine022.c [Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt() 2015-03-15 23:51:11 +01:00
maine_03.c [C decompilation] Finish TH02's OP.EXE 2015-03-16 22:36:50 +01:00
maine_04.c [Maintenance] [th02] Split off HUUHI.DAT pre-save encoding into a separate file 2015-09-09 17:08:42 +02:00
maine_05.c Centrally include master.h in ReC98.h 2015-03-03 06:47:23 +01:00
op_01.c [Maintenance] [th02] Move the menu options in huuma_cfg_t to their own structure 2015-09-08 17:19:32 +02:00
op_02_1.c [C decompilation] [th02] Code segment #2 of all three executables 2015-03-14 23:25:50 +01:00
op_02_2.c [Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt() 2015-03-15 23:51:11 +01:00
op_03.c Centrally include master.h in ReC98.h 2015-03-03 06:47:23 +01:00
op_04.c [Maintenance] Fix any whitespace issues in our own code 2015-09-07 15:44:48 +02:00
op_05.c [C decompilation] [th02] Code segment #2 of all three executables 2015-03-14 23:25:50 +01:00
op_06.c [Maintenance] Fix any whitespace issues in our own code 2015-09-07 15:44:48 +02:00
playchar_speed[bss].asm [Reverse-engineering] [th02/th05] Player movement speed 2018-12-26 22:07:34 +01:00
playfld.inc [Maintenance] Move the playfield constants to a separate .inc file 2019-09-24 22:00:48 +02:00
power_overflow[data].asm [Reverse-engineering] [th02/th04/th05] Power overflow bonus 2018-09-02 20:48:31 +02:00
score.c [C decompilation] [th02/op] High score screen 2015-03-03 04:25:19 +01:00
score.inc [Maintenance] Move a few more ASM definitions to their own .inc files 2019-09-21 13:05:54 +02:00
scoreenc.c [Maintenance] [th02] Split off HUUHI.DAT pre-save encoding into a separate file 2015-09-09 17:08:42 +02:00
scorelod.c [C decompilation] [th02/op] High score screen 2015-03-03 04:25:19 +01:00
spark_render.asm [Reverse-engineering] [th02/th04/th05] Hardcoded spark sprites 2019-02-28 17:43:15 +01:00
th02.h [C decompilation] [th02] ZUN_RES.COM 2015-09-17 03:43:28 +02:00
th02.inc [Maintenance] Change a few ASM .inc files to use 8.3 names 2019-09-24 21:58:18 +02:00
tiles[bss].asm [Reverse-engineering] [th02/th04/th05] Stage background tile ring buffer 2018-12-29 17:03:24 +01:00
zun_res1.c [C decompilation] [th02] ZUN_RES.COM 2015-09-17 03:43:28 +02:00
zun_res2.c [C decompilation] [th02] ZUN_RES.COM 2015-09-17 03:43:28 +02:00
zunerror.c [C decompilation] [th02] Code segment #2 of all three executables 2015-03-14 23:25:50 +01:00