3.6 KiB
Local variables
DX |
First 8-bit variable declared if no other function is called |
[bp-1] |
First 8-bit variable declared otherwise |
SI |
First 16-bit variable declared |
DI |
Second 16-bit variable declared |
Example:
ASM | Declaration sequence in C |
---|---|
SI |
int near *var_1; |
[bp-1] |
char var_2; |
[bp-2] |
char var_3; |
Signedness
MOV al, var MOV ah, 0 |
var is unsigned char |
Arithmetic
ADD [m8], imm8 |
Only achievable through a C++ method operating on a member? |
MOV AL, [m8] ADD AL, imm8 MOV [m8], AL |
Opposite; not an inlined function |
Arithmetic on a register after assigning it to a variable?
Assigment is part of the C expression. If it's a comparison, that comparison
must be spelled out to silence the Possibly incorrect assignment
warning.
CALL somefunc MOV ??, AX OR AX, AX JNZ ↑ |
while(( ?? = somefunc() ) != NULL) |
SUB ??, imm
vs. ADD ??, -imm
SUB
means that ??
is unsigned. Might require suffixing imm
with u
in
case it's part of an arithmetic expression that was promoted to int
.
switch
statements
- Sequence of the individual cases is identical in both C and ASM
- Multiple cases with the same offset in the table, to code that doesn't
return? Code was compiled with
-O
Pushing byte arguments to functions
Borland C++ just pushes the entire word. Will cause IDA to mis-identify
certain local variables as word
s when they aren't.
Inlining
Always worth a try to get rid of a potential macro. Some edge cases don't inline optimally though:
- Assignments to a pointer in
SI
– that pointer is moved toDI
, clobbering that register. Try a class method instead.
C++
-
Every class method that returns
void
inlines to the ideal representation. -
Every class method that returns
*this
inlines to the ideal representation only at the first nesting level. Example: A class method calling an overloaded operator returning*this
will generate (needless) instructions equivalent toMOV AX, *this
. Thus, any overloaded=
,+=
,-=
, etc. operator should always returnvoid
.Certainty: See the examples in
9d121c7
. This is what allows us to use custom types with overloaded assignment operators, with the resulting code generation being indistinguishable from equivalent C preprocessor macros. -
Returning anything else will first store that result in
AX
, leading any branches at the call site to then refer toAX
.Certainty: Maybe Borland (not Turbo) C++ has an optimization option against it?
Limits of decompilability
MOV BX, SP
-style functions, or others with no standard stack frame
These almost certainly weren't compiled from C. By disabling stack frames
using #pragma option -k-
, it might be possible to still get the exact same
code out of Turbo C++ – even though it will most certainly look horrible, and
barely more readable than assembly (or even less so), with tons of inline ASM
and register pseudovariables. However, it's futile to even try if the function
contains one of the following:
-
A reference to the
DI
register. In that case, Turbo C++ always inserts aPUSH DI
at the beginning (before theMOV BX, SP
), and aPOP DI
before returning.Certainty: Confirmed through reverse-engineering
TCC.EXE
, no way around it.