ReC98/th02/sprites
nmlgc 8f824c4297 [Reverse-engineering] [th02/th04/th05] Point numeral sprites
Part of P0087, funded by -Tom-.
2020-04-15 21:34:21 +02:00
..
main_pat.h [Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs 2020-02-16 21:43:08 +01:00
main_pat.inc [Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs 2020-02-16 21:43:08 +01:00
pellet.asm [Reverse-engineering] [th02/th04/th05] Hardcoded 8×8 pellet sprites 2020-04-03 17:32:50 +02:00
pellet.h [Reverse-engineering] [th02/th04/th05] Hardcoded 8×8 pellet sprites 2020-04-03 17:32:50 +02:00
pointnum.asm [Reverse-engineering] [th02/th04/th05] Point numeral sprites 2020-04-15 21:34:21 +02:00
pointnum.h [Reverse-engineering] [th02/th04/th05] Point numeral sprites 2020-04-15 21:34:21 +02:00
sparks.asm [Maintenance] Decide how to handle pre-shifted sprites in C land 2020-04-03 17:32:50 +02:00
sparks.h [Maintenance] Decide how to handle pre-shifted sprites in C land 2020-04-03 17:32:50 +02:00