ReC98/th04/main/pointnum
nmlgc 4d24ca53bd [Decompilation] [th04/th05] Bullets: Update function
… (24 + (difficulty * 8) + rank) in TH04, and (42 + (difficulty * 8))
in TH05. Also, TH05 only doesn't have TH04's bullet zap animation
because ZUN didn't consistently use constants…

Completes P0151, funded by Blue Bolt and -Tom-.
2021-07-31 20:19:33 +02:00
..
add.asm [Reverse-engineering] [th04/th05] Point number popup add functions 2020-04-15 21:34:32 +02:00
digits.asm [Reverse-engineering] [th04/th05] Point number popup add functions 2020-04-15 21:34:32 +02:00
inv_upd.asm [Reverse-engineering] [th04/th05] Point number popup add functions 2020-04-15 21:34:32 +02:00
num_put.asm [Reverse-engineering] [th02/th04/th05] Rendering of individual point numerals 2020-04-15 21:34:22 +02:00
pointnum.hpp [Decompilation] [th04/th05] Bullets: Update function 2021-07-31 20:19:33 +02:00
pointnum[bss].asm [Maintenance] Fix inconsistencies in sprite declarations 2020-07-09 22:28:14 +02:00
pointnum[data].asm [Reverse-engineering] [th04/th05] Point number popup add functions 2020-04-15 21:34:32 +02:00
render.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
render[bss].asm [Reverse-engineering] [th04/th05] Point number popup add functions 2020-04-15 21:34:32 +02:00