mirror of https://github.com/nmlgc/ReC98.git
f2543c8336
Yes, TH01's memory info screen will recurse into itself for every 3 frames the PgUp key is held, requiring one additional PgDown press per recursion to actually get out of it. You can, of course, also crash the system via a stack overflow this way, if that's your thing. Part of P0091, funded by Ember2528. |
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bomb.hpp | ||
debug.hpp | ||
player_is_hit[bss].asm |