ReC98/th04/sprites
nmlgc da6b856dc5 [Reverse-engineering] [th04/th05] Stage enemy structure
Last one of the shared entity types! The TH05 version of the .STD enemy
VM would now be ready for decompilation in one single future push.

Completes P0088, funded by -Tom-.
2020-05-03 23:21:30 +02:00
..
blit.inc [Maintenance] Start a separate file for recurring sprite blitting algorithms 2020-04-15 21:34:21 +02:00
cels.h [Reverse-engineering] [th04/th05] Stage enemy structure 2020-05-03 23:21:30 +02:00
cels.inc [Reverse-engineering] [th04/th05] Stage enemy structure 2020-05-03 23:21:30 +02:00
main_pat.h [Reverse-engineering] [th04/th05] Stage enemy structure 2020-05-03 23:21:30 +02:00
main_pat.inc [Reverse-engineering] [th04/th05] Stage enemy structure 2020-05-03 23:21:30 +02:00
pelletbt.asm [Reverse-engineering] [th02/th04/th05] Pellet rendering 2020-04-03 17:32:51 +02:00
pelletbt.h [Reverse-engineering] [th02/th04/th05] Hardcoded 8×8 pellet sprites 2020-04-03 17:32:50 +02:00
pointnum.asm [Reverse-engineering] [th02/th04/th05] Point numeral sprites 2020-04-15 21:34:21 +02:00
pointnum.h [Reverse-engineering] [th02/th04/th05] Point numeral sprites 2020-04-15 21:34:21 +02:00