.. |
core
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[Decompilation] [th01] Game init and exit functions
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2020-03-03 13:12:00 +01:00 |
end
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[Decompilation] [th01] VRAM text typing
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2020-03-13 19:09:12 +01:00 |
formats
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[Build] Don't word-align everything by default
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2020-04-03 17:35:57 +02:00 |
hardware
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[Build] Don't word-align everything by default
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2020-04-03 17:35:57 +02:00 |
hiscore
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[Build] Don't word-align everything by default
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2020-04-03 17:35:57 +02:00 |
main
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
fuuin_02.cpp
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[Decompilation] REYHI*.DAT loading and recreation
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2020-03-22 10:16:08 +01:00 |
fuuin_04.cpp
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[Decompilation] [th01] .GRP palette fades
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2020-03-13 19:14:32 +01:00 |
fuuin_05.c
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[C decompilation] [th01] VSync interrupt handler
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2015-09-05 22:33:07 +02:00 |
fuuin_06.c
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[Maintenance] [th01] Move ztext.c to the hardware/ directory
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2020-03-03 13:08:33 +01:00 |
fuuin_07.c
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[Decompilation] [th01] Game init and exit functions
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2020-03-03 13:12:00 +01:00 |
fuuin_08.cpp
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[Decompilation] [th01] Blocking palette fade-ins from a custom start color
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2020-01-14 21:47:17 +01:00 |
fuuin_09.c
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[Decompilation] [th01] graph_printf_fx
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2020-01-14 22:08:44 +01:00 |
fuuin_10.cpp
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[Decompilation] [th01] .GRP file loading and display
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2020-03-13 19:48:38 +01:00 |
fuuin_11.c
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[Maintenance] Consistently use forward slashes in #include paths
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2020-04-15 21:34:32 +02:00 |
fuuin_12.c
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[C decompilation] [th01/fuuin] Slow 2x VRAM region scaling
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2015-03-09 17:58:30 +01:00 |
fuuin_13.c
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[Maintenance] Consistently use forward slashes in #include paths
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2020-04-15 21:34:32 +02:00 |
grps2xsc.c
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[Maintenance] Use `dots` for 1bpp lines, and `planar` for B/R/G/E dot structs
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2020-03-07 21:19:25 +01:00 |
main_02.c
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[Decompilation] [th01] frame_delay
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2019-11-18 21:29:43 +01:00 |
main_03.c
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[C decompilation] [th01] VSync interrupt handler
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2015-09-05 22:33:07 +02:00 |
main_04.c
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[Maintenance] [th01] Move ztext.c to the hardware/ directory
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2020-03-03 13:08:33 +01:00 |
main_05.c
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[Decompilation] [th01] Game init and exit functions
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2020-03-03 13:12:00 +01:00 |
main_06.cpp
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[Decompilation] [th01] Blocking palette fade-ins from a custom start color
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2020-01-14 21:47:17 +01:00 |
main_07.cpp
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[Decompilation] [th01] PTN-sized page 0→1 copies
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2020-03-22 09:59:24 +01:00 |
main_08.cpp
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[Decompilation] [th01] .PTN file loading and non-transparent display
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2020-03-18 20:33:58 +01:00 |
main_12.c
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[C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff
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2015-03-07 17:43:39 +01:00 |
main_13.c
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[Maintenance] Use `dots` for 1bpp lines, and `planar` for B/R/G/E dot structs
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2020-03-07 21:19:25 +01:00 |
main_14.c
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[C decompilation] [th01/reiiden] 2D vector construction
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2015-03-13 23:03:39 +01:00 |
main_16.c
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[Maintenance] Consistently use forward slashes in #include paths
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2020-04-15 21:34:32 +02:00 |
main_19.cpp
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[Decompilation] REYHI*.DAT loading and recreation
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2020-03-22 10:16:08 +01:00 |
mdrv2.c
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[Decompilation] Add a separate segment type
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2019-12-17 23:26:59 +01:00 |
mdrv2[data].asm
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[Decompilation] [th01] mdrv2_resident
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2019-11-04 22:14:10 +01:00 |
op_02.c
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[Decompilation] [th01] frame_delay
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2019-11-18 21:29:43 +01:00 |
op_03.c
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[C decompilation] [th01] VSync interrupt handler
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2015-09-05 22:33:07 +02:00 |
op_04.c
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[Maintenance] [th01] Move ztext.c to the hardware/ directory
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2020-03-03 13:08:33 +01:00 |
op_05.c
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[Decompilation] [th01] Game init and exit functions
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2020-03-03 13:12:00 +01:00 |
op_06.cpp
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[Decompilation] [th01] Blocking palette fade-ins from a custom start color
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2020-01-14 21:47:17 +01:00 |
op_07.cpp
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[Decompilation] [th01] PTN-sized page 0→1 copies
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2020-03-22 09:59:24 +01:00 |
op_08.c
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[Decompilation] [th01] graph_printf_fx
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2020-01-14 22:08:44 +01:00 |
op_09.cpp
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[Decompilation] [th01] .PTN file loading and non-transparent display
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2020-03-18 20:33:58 +01:00 |
op_10.c
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[C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff
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2015-03-07 17:43:39 +01:00 |
op_11.c
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[Maintenance] Consistently use forward slashes in #include paths
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2020-04-15 21:34:32 +02:00 |
op_12.cpp
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[Maintenance] [th01] Correctly declare the packfile functions in C land
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2020-03-18 20:33:53 +01:00 |
ranks.h
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[Reverse-engineering] [th04/th05] Resident structure
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2020-01-03 21:43:43 +01:00 |
resstuff.c
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[Maintenance] Use the same resident structure pointer name for every game
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2020-01-03 21:26:10 +01:00 |
th01.h
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[Build] Don't word-align everything by default
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2020-04-03 17:35:57 +02:00 |
th01.inc
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[Maintenance] Remove all dependencies on Borland C++ run-time source headers
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2020-02-23 17:53:18 +01:00 |
zunsoft.c
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[Build] Don't word-align everything by default
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2020-04-03 17:35:57 +02:00 |