ReC98/th04/snd/se.asm

68 lines
1.1 KiB
NASM

; void snd_se_reset(void)
func snd_se_reset
mov _snd_se_frame, 0
mov _snd_se_playing, -1
ret
endfunc
; void DEFCONV snd_se_play(unsigned char se)
func SND_SE_PLAY
mov bx, sp
mov dx, ss:[bx+4]
cmp _snd_se_mode, SND_SE_OFF
jz short @@ret
cmp _snd_se_playing, -1
jnz short @@priority?
mov _snd_se_playing, dl
ret 2
@@priority?:
mov bl, _snd_se_playing
xor bh, bh
mov al, _snd_se_priorities[bx]
mov bx, dx
cmp al, _snd_se_priorities[bx]
ja short @@ret
mov _snd_se_playing, dl
mov _snd_se_frame, 0
@@ret:
ret 2
endfunc
; void snd_se_update(void)
func snd_se_update
cmp _snd_se_mode, SND_SE_OFF
jz short @@ret
cmp _snd_se_playing, -1
jz short @@ret
cmp _snd_se_frame, 0
jnz short @@unlock?
mov al, _snd_se_playing
cmp _snd_se_mode, SND_SE_BEEP
jz short @@beep
mov ah, PMD_SE_PLAY
int 60h
jmp short @@unlock?
@@beep:
xor ah, ah
push ax
call bgm_sound
@@unlock?:
inc _snd_se_frame
mov bl, _snd_se_playing
xor bh, bh
mov al, _snd_se_priority_frames[bx]
cmp al, _snd_se_frame
jnb short @@ret
mov _snd_se_frame, 0
mov _snd_se_playing, -1
@@ret:
ret
endfunc