ReC98/th04/scroll[bss].asm

13 lines
470 B
NASM

public _scroll_subpixel_line, _scroll_speed, _scroll_line, _scroll_active
; [scroll_line] is advanced by 1 for every 16 units.
_scroll_subpixel_line db ?
; Amount to add to [_scroll_subpixel_line] every frame.
_scroll_speed db ?
; Current line at the top of VRAM.
_scroll_line dw ?
; Amount of 1/16th-pixel units scrolled in the last frame.
_scroll_last_delta dw ?
; If set to 0, the game assumes that the background is drawn by someone else!
_scroll_active db ?
db ?