ReC98/th04/item
nmlgc b37611b1be [Maintenance] Add an underscore to the player_pos variable
No need to declare them as `pascal` on the C side only because I messed
up when naming them first.

Part of P0059, funded by [Anonymous] and -Tom-.
2019-11-18 22:21:15 +01:00
..
enemy_drops[data].asm [Reverse-engineering] [th04/th05] Item types and sprite IDs 2019-11-14 00:49:22 +01:00
invalidate.asm [Reverse-engineering] [th04/th05] Item structure 2019-11-14 00:47:20 +01:00
items.hpp [Reverse-engineering] [th04/th05] Items dropped when losing a life 2019-11-14 00:50:56 +01:00
items[bss].asm [Reverse-engineering] [th04/th05] Item types and sprite IDs 2019-11-14 00:49:22 +01:00
miss_add.asm [Maintenance] Add an underscore to the player_pos variable 2019-11-18 22:21:15 +01:00
miss_add[data].asm [Reverse-engineering] [th04/th05] Items dropped when losing a life 2019-11-14 00:50:56 +01:00
render.asm [Position independence] False positives in item functions 2019-11-14 00:48:24 +01:00
splash_dot_render.asm [Reverse-engineering] [th04/th05] Item spawn "splash" circles 2019-11-14 00:45:32 +01:00
splashes.hpp [Reverse-engineering] [th04/th05] Item spawn "splash" circles 2019-11-14 00:45:32 +01:00
splashes[bss].asm [Reverse-engineering] [th04/th05] Item spawn "splash" circles 2019-11-14 00:45:32 +01:00
splashes_render.asm [Reverse-engineering] [th04/th05] Item spawn "splash" circles 2019-11-14 00:45:32 +01:00
splashes_update.asm [Reverse-engineering] [th04/th05] Item spawn "splash" circles 2019-11-14 00:45:32 +01:00
type_patnum[data].asm [Reverse-engineering] [th04/th05] Item types and sprite IDs 2019-11-14 00:49:22 +01:00