ReC98/Research/Borland C++ decompilation.md

12 KiB
Raw Blame History

Local variables

DX First 8-bit variable declared if no other function is called
Second 16-bit variable declared if no other function is called
[bp-1] First 8-bit variable declared otherwise
SI First 16-bit variable declared
DI Second 16-bit variable declared if other functions are called

Example:

ASM Declaration sequence in C
SI int near *var_1;
[bp-1] char var_2;
[bp-2] char var_3;

Grouping

Any structures or classes that contain more than a single scalar-type member are grouped according to their declaration order, and placed after (that is, further away from BP) than all scalar-type variables. This means that it's not possible to bundle a set of variables with the same meaning into a structure (e.g. pointers to all 4 VRAM planes) if a scalar-type variable is placed inbetween two of these structure instances on the stack: Those structure instances would be grouped and always placed next to each other, no matter where the scalar-type variable is declared in relation to them.

Signedness

MOV al, var
MOV ah, 0
var is unsigned char
MOV al, var
CBW
var is char, AX is int

Integer arithmetic

ADD [m8], imm8 Only achievable through a C++ method operating on a member?
MOV AL, [m8]
ADD AL, imm8
MOV [m8], AL
Opposite; not an inlined function
CWD
SUB AX, DX
SAR AX, 1
AX / 2, AX is int
MOV [new_var], AX
CWD
XOR AX, DX
SUB AX, DX
abs(AX), defined in <stdlib.h>. AX is int

Arithmetic on a register after assigning it to a variable?

Assigment is part of the C expression. If it's a comparison, that comparison must be spelled out to silence the Possibly incorrect assignment warning.

CALL somefunc
MOV ??, AX
OR AX, AX
JNZ ↑
while(( ?? = somefunc() ) != NULL)

SUB ??, imm vs. ADD ??, -imm

SUB means that ?? is unsigned. Might require suffixing imm with u in case it's part of an arithmetic expression that was promoted to int.

Floating-point arithmetic

  • Since the x87 FPU can only load from memory, all temporary results of arithmetic are spilled to one single compiler-generated variable (fpu_tmp) on the stack, which is reused across all of the function:

    MOV  AX, myint
    INC  AX
    MOV  fpu_tmp, ax
    FILD fpu_tmp
    FSTP ret
    float ret = (myint + 1)
  • The same fpu_tmp variable is also used as the destination for FNSTSW, used in comparisons.

  • Performing arithmetic or comparisons between float and double variables always FLDs the float first, before emitting the corresponding FPU instruction for the double, regardless of how the variables are placed in the expression. The instruction order only matches the expression order for literals:

    char ret;
    float f;
    double d;
    
    ret = (f > d);     // FLD f,     FCOMP d
    ret = (d > f);     // FLD f,     FCOMP d
    
    ret = (d > 3.14f); // FLD d,     FCOMP 3.14f
    ret = (3.14f > d); // FLD 3.14f, FCOMP d
    ret = (f > 3.14);  // FLD f,     FCOMP 3.14 + 4
    ret = (3.14 > f);  // FLD 3.14,  FCOMP f + 4
    

Assignments

  • When assigning to a array element at a variable or non-0 index, the array element address is typically evaluated before the expression to be assigned. But when assigning

    • the result of any arithmetic expression of a 16-bit type
    • to an element of a far array of a 16-bit type,

    the expression will be evaluated first, if its signedness differs from that of the array:

    int far *s;
    unsigned int far *u;
    int s1, s2;
    unsigned int u1, u2;
    
    s[1] = (s1 | s2); // LES BX, [s]; MOV AX, s1; OR AX, s2; MOV ES:[BX+2], AX
    s[1] = (s1 | u2); // MOV AX, s1; OR AX, u2; LES BX, [s]; MOV ES:[BX+2], AX
    s[1] = (u1 | u2); // MOV AX, u1; OR AX, u2; LES BX, [s]; MOV ES:[BX+2], AX
    
    u[1] = (s1 | s2); // MOV AX, s1; OR AX, s2; LES BX, [u]; MOV ES:[BX+2], AX
    u[1] = (s1 | u2); // LES BX, [u]; MOV AX, s1; OR AX, u2; MOV ES:[BX+2], AX
    u[1] = (u1 | u2); // LES BX, [u]; MOV AX, u1; OR AX, u2; MOV ES:[BX+2], AX
    
  • Assigning AX to multiple variables in a row also indicates multiple assignment in C:

    // Applies to all storage durations
    int a, b, c;
    
    a = 0;  // MOV [a], 0
    b = 0;  // MOV [b], 0
    c = 0;  // MOV [c], 0
    
    a = b = c = 0; // XOR AX, AX;  MOV [c], AX; MOV [b], AX;  MOV [a], AX;
                   // Note the opposite order of variables!
    

switch statements

  • Sequence of the individual cases is identical in both C and ASM
  • Multiple cases with the same offset in the table, to code that doesn't return? Code was compiled with -O

Function calls

NOP insertion

Happens for every far call to outside of the current translation unit, even if both the caller and callee end up being linked into the same code segment.

Certainty: Seems like there might be a way around that, apart from temporarily spelling out these calls in ASM until both functions are compiled as part of the same translation unit. Found nothing so far, though.

Pushing byte arguments to functions

Borland C++ just pushes the entire word. Will cause IDA to mis-identify certain local variables as words when they aren't.

Pushing pointers

When passing a near pointer to a function that takes a far one, the segment argument is sometimes PUSHed immediately, before evaluating the offset:

#pragma option -ml

struct s100 {
  char c[100];
};

extern s100 structs[5];

void __cdecl process(s100 *element);

void foo(int i) {
  process((s100 near *)(&structs[i])); // PUSH DS; (AX = offset); PUSH AX;
  process((s100 far *)(&structs[i]));  // (AX = offset); PUSH DS; PUSH AX;
}

Flags

-Z (Suppress register reloads)

  • The tracked contents of ES are reset after a conditional statement. If the original code had more LES instructions than necessary, this indicates a specific layout of conditional branches:

    struct foo {
      char a, b;
    
      char es_not_reset();
      char es_reset();
    };
    
    char foo::es_not_reset() {
      return (
        a    // LES BX, [bp+this]
        && b // `this` still remembered in ES, not reloaded
      );
    }
    
    char foo::es_reset() {
      if(a) return 1; // LES BX, [bp+this]
      // Tracked contents of ES are reset
      if(b) return 1; // LES BX, [bp+this]
      return 0;
    }
    

-3 (80386 Instructions) + -Z (Suppress register reloads)

Bundles two consecutive 16-bit function parameters into a single 32-bit one, passed via a single 32-bit PUSH. Currently confirmed to happen for literals and structure members whose memory layout matches the parameter list and calling convention. Signedness doesn't matter.

Won't happen for two consecutive 8-bit parameters.

// Works for all storage durations
struct {          int  x, y; } p;
struct { unsigned int  x, y; } q;

void __cdecl foo_c(char x, char y);
void __cdecl foo_s(int x, int y);
void __cdecl foo_u(unsigned int x, unsigned int y);

foo_s(640, 400); // PUSH LARGE 1900280h
foo_u(640, 400); // PUSH LARGE 1900280h
foo_s(p.x, p.y); // PUSH LARGE [p]
foo_u(p.x, p.y); // PUSH LARGE [p]
foo_s(q.x, q.y); // PUSH LARGE [p]
foo_u(q.x, q.y); // PUSH LARGE [p]
foo_c(100, 200); // PUSH 200; PUSH 100

-O (Optimize jumps)

Also merges individual ADD SP, imm8 or POP CX stack-clearing instructions after __cdecl function calls into a single one with their combined parameter size.

Inhibited by:

  • identical variable declarations within more than one scope the optimizer will only merge the code after the last ASM reference to that declared variable. Yes, even though the emitted ASM would be identical:

    if(a) {
        int v = set_v();
        do_something_else();
        use(v);
    } else if(underline) {
        // Second declaration of [v]. Even though it's assigned to the same stack
        // offset, the second `PUSH w` call will still be emitted separately.
        // Thus, jump optimization only reuses the `CALL use` instruction.
        // Move the `int v;` declaraion to the beginning of the function to avoid
        // this.
        int v = set_v();
        use(v);
    }
    
  • distinct instances of assignments of local variables in registers to itself

  • inlined calls to empty functions

Inlining

Always worth a try to get rid of a potential macro. Some edge cases don't inline optimally though:

  • Assignments to a pointer in SI that pointer is moved to DI, clobbering that register. Try a class method instead.
  • Nested if statements inlining will always generate a useless JMP SHORT $+2 at the end of the last branch.

Initialization

Any initialization of a variable with static storage duration (even a const one) that involves function calls (even those that would regularly inline) will emit a #pragma startup function to perform that initialization at runtime. This extends to C++ constructors, making macros the only way to initialize such variables with arithmetic expressions at compile time.

#define FOO(x) (x << 1)

inline char foo(const char x)  {
    return FOO(x);
}

const char static_storage[3] = { FOO(1), foo(2), FOO(3) };

Resulting ASM (abbreviated):

  .data
static_storage  db  2, 0, 6

  .code
@_STCON_$qv	proc	near
	push bp
	mov  bp, sp
	mov  static_storage[1], 4
	pop	 bp
	ret
@_STCON_$qv	endp

C++

Class methods inline to their ideal representation if all of these are true:

  • returns void || (returns *this && is at the first nesting level of inlining)
  • takes no parameters || takes only built-in, scalar-type parameters

Examples:

  • A class method (first nesting level) calling an overloaded operator (second nesting level) returning *this will generate (needless) instructions equivalent to MOV AX, *this. Thus, any overloaded =, +=, -=, etc. operator should always return void.

    Certainty: See the examples in 9d121c7. This is what allows us to use custom types with overloaded assignment operators, with the resulting code generation being indistinguishable from equivalent C preprocessor macros.

  • Returning anything else but void or *this will first store that result in AX, leading any branches at the call site to then refer to AX.

    Certainty: Maybe Borland (not Turbo) C++ has an optimization option against it?

Boilerplate for constructors defined outside the class declaration

struct MyClass {
  // Members…

  MyClass();
};

MyClass::MyClass() {
  // Initialization…
}

Resulting ASM:

; MyClass::MyClass(MyClass* this)
; Exact instructions differ depending on the memory model. Model-independent
; ASM instructions are in UPPERCASE.
@MyClass@$bctr$qv proc
  PUSH  BP
  MOV   BP, SP
  ; (saving SI and DI, if used in constructor code)
  ; (if this, 0)
  JNZ   @@ctor_code
  PUSH  sizeof(MyClass)
  CALL  @$bnew$qui      ; operator new(uint)
  POP   CX
  ; (this = value_returned_from_new)
  ; (if this)
  JZ    @@ret

@@ctor_code:
  ; Initialization…

@@ret:
  ; (retval = this)
  ; (restoring DI and SI, if used in constructor code)
  POP   BP
  RET
@MyClass@$bctr$qv endp

Limits of decompilability

MOV BX, SP-style functions, or others with no standard stack frame

These almost certainly weren't compiled from C. By disabling stack frames using #pragma option -k-, it might be possible to still get the exact same code out of Turbo C++ even though it will most certainly look horrible, and barely more readable than assembly (or even less so), with tons of inline ASM and register pseudovariables. However, it's futile to even try if the function contains one of the following:

  • A reference to the DI register. In that case, Turbo C++ always inserts a PUSH DI at the beginning (before the MOV BX, SP), and a POP DI before returning.

    Certainty: Confirmed through reverse-engineering TCC.EXE, no way around it.