ReC98/th03
nmlgc af13720486 [Translation unit catch-up] [th03] .PI blitting
Part of P0136, funded by [Anonymous].
2021-03-20 02:36:43 +01:00
..
core [Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file 2021-02-20 23:49:45 +01:00
formats [Maintenance] Make decomp.h exclusive to C++ 2021-03-20 02:17:08 +01:00
gaiji [Maintenance] [th03/th04/th05] Declare the symbol gaiji inherited from TH02 2020-09-12 11:29:20 +02:00
hardware [Translation unit catch-up] [th03] .PI blitting 2021-03-20 02:36:43 +01:00
hiscore [Reverse-engineering] [th03/th04/th05] High score menu: Entered place 2020-09-12 11:29:09 +02:00
main [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
math [Maintenance] Consistently express angle literals in signed hex format 2020-10-02 14:48:54 +02:00
music [Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat() 2020-02-16 21:35:16 +01:00
snd [Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file 2021-02-20 23:49:45 +01:00
sprites [Build] Convert all known hardcoded sprites during the 32-bit build part 2020-07-09 22:28:15 +02:00
strings [Reverse-engineering] [th03] 1P/2P selection gaiji cursor 2019-12-29 20:59:34 +01:00
arg_bx.inc [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
cdg_load.cpp [Decompilation] [th03] .CDG: Loading and freeing 2021-01-05 22:17:48 +01:00
cdg_p_na.asm [Maintenance] Rename "seg2" to "SHARED" 2020-11-03 17:01:26 +01:00
chars.hpp [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
chars.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
common.h [Maintenance] [th03/th04/th05] Start a new "essential macros" file 2020-02-23 16:56:15 +01:00
exitmain.cpp [Decompilation] [th03] game_exit_from_mainl_to_main() 2021-01-05 22:16:19 +01:00
grppsafx.cpp [Decompilation] [th03] graph_putsa_fx() 2021-01-05 22:08:56 +01:00
hfliplut.asm [Build] [th03] Keep hflip_lut_generate() in ASM due to alignment issues 2020-11-16 20:01:34 +01:00
initmain.cpp [Separate translation units] [th02/th03/th05] game_init_main() 2021-01-30 19:50:32 +01:00
initop.cpp [Separate translation units] [th02/th03/th05] game_init_op() 2021-01-31 16:53:59 +01:00
inp_m_w.cpp [Maintenance] master.hpp transition: Joystick data and functions 2021-01-05 22:08:57 +01:00
inp_wait.cpp [Decompilation] [th03] input_wait_for_ok_or_measure() 2021-01-05 21:54:02 +01:00
main_01.cpp [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
mem.h [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
mem.inc [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
mrs.cpp [Decompilation] [th03] .MRS: Persistent horizontal flipping 2020-11-16 20:01:31 +01:00
op_01.cpp [Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file 2021-02-20 23:49:45 +01:00
pi_load.cpp [Separate translation units] [th02/th03/th04] pi_load() 2021-01-05 20:01:44 +01:00
pi_put.cpp [Translation unit catch-up] [th03] .PI blitting 2021-03-20 02:36:43 +01:00
pi_put_i.cpp [Decompilation] [th03] pi_put_interlace_8() 2021-03-20 02:17:08 +01:00
pi_put_q.cpp [Decompilation] [th03/th04] pi_put_quarter_8() 2021-01-05 19:47:12 +01:00
res_yume.cpp [Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries 2021-02-20 15:46:48 +01:00
resident.hpp [Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries 2021-02-20 15:46:48 +01:00
score.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
snd_dlym.cpp [Decompilation] [th03/th04] snd_delay_until_measure() 2021-01-05 21:56:57 +01:00
snd_kaja.c [Translation unit catch-up] [th03] snd_kaja_interrupt() 2021-03-20 02:17:05 +01:00
snd_se.asm [Translation unit catch-up] [th03] Sound effect playback 2021-03-20 02:17:07 +01:00
sprite16.cpp [Maintenance] Make decomp.h exclusive to C++ 2021-03-20 02:17:08 +01:00
sprite16.hpp [Maintenance] Rename the `_FORCE_INT` enum members to indicate signedness 2020-09-12 12:09:30 +02:00
sprite16.inc [Decompilation] [th03] Sprite display calls 2019-11-28 23:14:21 +01:00
sprite16[bss].asm [Reverse-engineering] [th03] Playfield sprite clipping coordinates 2019-11-28 23:12:10 +01:00
start.asm [Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl 2020-09-07 21:18:40 +02:00
start[data].asm [Reverse-engineering] [th03] Demo initialization 2020-02-23 16:58:30 +01:00
th03.inc [Maintenance] [th03/th04/th05] Declare the CDG slot structure in C land 2020-09-07 21:18:37 +02:00