.. |
core
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[Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file
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2021-02-20 23:49:45 +01:00 |
formats
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[Maintenance] Make decomp.h exclusive to C++
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2021-03-20 02:17:08 +01:00 |
gaiji
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[Maintenance] [th03/th04/th05] Declare the symbol gaiji inherited from TH02
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2020-09-12 11:29:20 +02:00 |
hardware
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[Translation unit catch-up] [th03] .PI blitting
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2021-03-20 02:36:43 +01:00 |
hiscore
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[Reverse-engineering] [th03/th04/th05] High score menu: Entered place
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2020-09-12 11:29:09 +02:00 |
main
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
math
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[Maintenance] Consistently express angle literals in signed hex format
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2020-10-02 14:48:54 +02:00 |
music
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[Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat()
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2020-02-16 21:35:16 +01:00 |
snd
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[Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file
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2021-02-20 23:49:45 +01:00 |
sprites
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[Build] Convert all known hardcoded sprites during the 32-bit build part
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2020-07-09 22:28:15 +02:00 |
strings
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[Reverse-engineering] [th03] 1P/2P selection gaiji cursor
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2019-12-29 20:59:34 +01:00 |
arg_bx.inc
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[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
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2021-02-20 23:50:00 +01:00 |
cdg_load.cpp
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[Decompilation] [th03] .CDG: Loading and freeing
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2021-01-05 22:17:48 +01:00 |
cdg_p_na.asm
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[Maintenance] Rename "seg2" to "SHARED"
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2020-11-03 17:01:26 +01:00 |
chars.hpp
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
chars.inc
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
common.h
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[Maintenance] [th03/th04/th05] Start a new "essential macros" file
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2020-02-23 16:56:15 +01:00 |
exitmain.cpp
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[Decompilation] [th03] game_exit_from_mainl_to_main()
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2021-01-05 22:16:19 +01:00 |
grppsafx.cpp
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[Decompilation] [th03] graph_putsa_fx()
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2021-01-05 22:08:56 +01:00 |
hfliplut.asm
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[Build] [th03] Keep hflip_lut_generate() in ASM due to alignment issues
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2020-11-16 20:01:34 +01:00 |
initmain.cpp
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[Separate translation units] [th02/th03/th05] game_init_main()
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2021-01-30 19:50:32 +01:00 |
initop.cpp
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[Separate translation units] [th02/th03/th05] game_init_op()
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2021-01-31 16:53:59 +01:00 |
inp_m_w.cpp
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[Maintenance] master.hpp transition: Joystick data and functions
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2021-01-05 22:08:57 +01:00 |
inp_wait.cpp
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[Decompilation] [th03] input_wait_for_ok_or_measure()
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2021-01-05 21:54:02 +01:00 |
main_01.cpp
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
mem.h
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[Maintenance] Move DOS memory assignment sizes to separate files
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2019-11-24 14:04:36 +01:00 |
mem.inc
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[Maintenance] Move DOS memory assignment sizes to separate files
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2019-11-24 14:04:36 +01:00 |
mrs.cpp
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[Decompilation] [th03] .MRS: Persistent horizontal flipping
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2020-11-16 20:01:31 +01:00 |
op_01.cpp
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[Maintenance] Copy <dos.h>'s 16-bit x86 Real Mode declarations to a new file
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2021-02-20 23:49:45 +01:00 |
pi_load.cpp
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[Separate translation units] [th02/th03/th04] pi_load()
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2021-01-05 20:01:44 +01:00 |
pi_put.cpp
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[Translation unit catch-up] [th03] .PI blitting
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2021-03-20 02:36:43 +01:00 |
pi_put_i.cpp
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[Decompilation] [th03] pi_put_interlace_8()
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2021-03-20 02:17:08 +01:00 |
pi_put_q.cpp
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[Decompilation] [th03/th04] pi_put_quarter_8()
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2021-01-05 19:47:12 +01:00 |
res_yume.cpp
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[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
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2021-02-20 15:46:48 +01:00 |
resident.hpp
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[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
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2021-02-20 15:46:48 +01:00 |
score.h
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
snd_dlym.cpp
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[Decompilation] [th03/th04] snd_delay_until_measure()
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2021-01-05 21:56:57 +01:00 |
snd_kaja.c
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[Translation unit catch-up] [th03] snd_kaja_interrupt()
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2021-03-20 02:17:05 +01:00 |
snd_se.asm
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[Translation unit catch-up] [th03] Sound effect playback
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2021-03-20 02:17:07 +01:00 |
sprite16.cpp
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[Maintenance] Make decomp.h exclusive to C++
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2021-03-20 02:17:08 +01:00 |
sprite16.hpp
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[Maintenance] Rename the `_FORCE_INT` enum members to indicate signedness
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2020-09-12 12:09:30 +02:00 |
sprite16.inc
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[Decompilation] [th03] Sprite display calls
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2019-11-28 23:14:21 +01:00 |
sprite16[bss].asm
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[Reverse-engineering] [th03] Playfield sprite clipping coordinates
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2019-11-28 23:12:10 +01:00 |
start.asm
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[Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl
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2020-09-07 21:18:40 +02:00 |
start[data].asm
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[Reverse-engineering] [th03] Demo initialization
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2020-02-23 16:58:30 +01:00 |
th03.inc
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[Maintenance] [th03/th04/th05] Declare the CDG slot structure in C land
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2020-09-07 21:18:37 +02:00 |