ReC98/pc98.h

127 lines
3.0 KiB
C++

// ReC98
// -----
// PC-98 hardware constants not covered by master.lib
#define PC98_H
/// Spaces
/// ------
/// These don't necessarily have to be relative to the top-left corner of the
/// display.
// Display-space widths, heights, and object-space coordinates
typedef int pixel_t;
typedef unsigned int upixel_t;
// VRAM widths and object-space coordinates
typedef int vram_byte_amount_t;
typedef int vram_word_amount_t;
typedef int vram_dword_amount_t;
/// ------
/// Coordinate systems
/// ------------------
/// All of these are relative to the top-left corner of the final display.
/// MODDERS: Remove the unsigned varieties.
// Display-space coordinate, with [0; RES_X[ being the visible area.
typedef int screen_x_t;
typedef unsigned int uscreen_x_t;
// Display-space coordinate, with [0; RES_Y[ being the visible area. Does not
// care about 200- or 400-line graphics modes or vertical scrolling.
typedef int screen_y_t;
typedef unsigned int uscreen_y_t;
// VRAM X coordinate, ranging from 0 to (RES_X / BYTE_DOTS).
typedef int vram_x_t;
// VRAM Y coordinate, ranging from 0 to either 400 or 200 depending on the
// current graphics mode, and with an added vertical scrolling offset.
typedef int vram_y_t;
typedef unsigned int uvram_y_t;
// Text RAM X coordinate, ranging from 0 to (RES_X / GLYPH_HALF_W).
typedef int tram_x_t;
typedef unsigned int utram_x_t;
// Text RAM Y coordinate, ranging from 0 to (RES_Y / GLYPH_H).
typedef int tram_y_t;
typedef unsigned int utram_y_t;
/// ------------------
/// Text
/// ----
#define GAIJI_W 16
#define GAIJI_TRAM_W (GAIJI_W / 8)
#define GLYPH_HALF_W 8
#define GLYPH_FULL_W 16
#define GLYPH_H 16
/// ----
/// Graphics
/// --------
#define BYTE_DOTS 8
#define RES_X 640
#define RES_Y 400
#define ROW_SIZE (RES_X / BYTE_DOTS)
#define PLANE_SIZE (ROW_SIZE * RES_Y)
#define PLANE_COUNT 4
typedef bool page_t;
#define COLOR_COUNT 16
// The 16-color mode supports 4 bits per RGB component, for a total of
// 4,096 colors
typedef int8_t uint4_t;
#ifdef __cplusplus
template <class ComponentType, int Range> union RGB {
struct {
ComponentType r, g, b;
} c;
ComponentType v[3];
// Yes, we actually need this function in certain cases where code
// generation calls for a 0 in the ComponentType.
static ComponentType min() {
return 0;
}
static ComponentType max() {
return (Range - 1);
}
};
template <class RGBType> struct Palette {
RGBType colors[COLOR_COUNT];
static int range() {
return RGBType::Range;
}
RGBType& operator [](int col) {
return colors[col];
}
const RGBType& operator [](int col) const {
return colors[col];
}
};
typedef RGB<uint4_t, 16> RGB4;
typedef Palette<RGB4> Palette4;
#endif
/// --------
/// Memory segments
/// ---------------
#define SEG_PLANE_B 0xA800
#define SEG_PLANE_R 0xB000
#define SEG_PLANE_G 0xB800
#define SEG_PLANE_E 0xE000
// Segment distance between B↔R↔G
#define SEG_PLANE_DIST_BRG 0x800
// Segment distance between G↔E
#define SEG_PLANE_DIST_E 0x2800
/// ---------------