..
boss
[Maintenance] [th01] Move STAGE?.DAT loading declaration to `stages.hpp`
2022-07-10 13:11:28 +02:00
bullet
[Decompilation] [th01] Particles / HUD HP / Missiles: Move data to C land
2022-06-25 18:21:09 +02:00
hud
[Maintenance] [th01] Move integer→string conversions to the `math/` directory
2022-07-10 13:37:56 +02:00
player
[Decompilation] [th01] Bomb animation
2022-07-10 13:36:35 +02:00
stage
[Maintenance] [th01] Cards: Merge segment 30 code into a single source file
2022-07-10 13:45:17 +02:00
debug.hpp
[Reverse-engineering] [th01] Test mode damage flag
2020-12-18 01:38:50 +01:00
entity.hpp
[Decompilation] [th01] Add a generic entity position template
2022-05-31 22:55:33 +02:00
particle.cpp
[Decompilation] [th01] Particles / HUD HP / Missiles: Move data to C land
2022-06-25 18:21:09 +02:00
particle.hpp
[Decompilation] [th01] Kikuri: Sprite loading and initial variables
2022-06-16 22:51:55 +02:00
player_is_hit[bss].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
playfld.hpp
[Maintenance] Remove `extern "C"` from more areas of code
2022-06-24 23:28:19 +02:00
playfld.inc
[Decompilation] [th01] Stage objects: STAGE?.DAT loading
2020-12-01 00:34:20 +01:00
select_r.cpp
[Maintenance] [th01] Add select_for_rank() subpixel and laser speed wrappers
2022-06-24 22:49:52 +02:00
shape.cpp
[Maintenance] [th01] Remove `extern "C"` from more areas of code
2022-07-10 13:09:12 +02:00
shape.hpp
[Decompilation] [th01] Elis: Pattern 3/13
2022-05-31 22:55:33 +02:00
spawnray.hpp
[Decompilation] [th01] Sariel: Pattern 7/16
2022-01-31 07:18:43 +01:00
vars.hpp
[Maintenance] Consistently use singular for entity structure and file names
2021-11-28 19:14:02 +01:00