ReC98/th04/sprites
nmlgc 6515661dc8 [Decompilation] [th04/th05] Boss explosions
Part of P0245, funded by [Anonymous], Blue Bolt, Ember2528, and Yanga.
2023-07-01 05:22:23 +02:00
..
blit.inc
cels.h [Reverse-engineering] [th04/th05] Bullets: Distinguish clear and zap mechanics 2021-07-31 09:33:35 +02:00
cels.inc [Decompilation] [th04/th05] Bullets: Update function 2021-07-31 20:19:33 +02:00
main_cdg.h [Decompilation] [th05] EMS / Dialog: Face loading and rendering 2021-11-29 02:01:10 +01:00
main_cdg.inc [Decompilation] [th05] EMS / Dialog: Face loading and rendering 2021-11-29 02:01:10 +01:00
main_pat.h [Decompilation] [th04/th05] Boss explosions 2023-07-01 05:22:23 +02:00
main_pat.inc [Position independence] [th04] Stage 4 midboss: Sprite IDs 2023-06-13 04:26:26 +02:00
op_cdg.h [Decompilation] [th04] Player character and shot type selection menu 2020-11-02 22:41:51 +01:00
pelletbt.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
pelletbt.h
pointnum.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
pointnum.h