mirror of https://github.com/nmlgc/ReC98.git
b6e0330ff6
Yes, decompilation, of something that was so obviously originally written in ASM. We're still left with two un-decompilable instructions here, but I'm amazed at how nicely I was able to abstract away all of the gory register details, leading to pretty clear, readable, and dare I say *portable* code?! Turbo C++ was once again pretty helpful here: • `static_cast<char>(_BX) = _AL` actually compiles into `MOV BL, AL`, as you would have intended, • and no-op assignments like _DI = _DI are optimized away, allowing us to leave them in for clarity, so that we can have all parameter assignments for the SPRITE16 display call in a single place. I love this compiler. Part of P0060, funded by Touhou Patch Center. |
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sprite16.asm | ||
sprite16.doc | ||
sprite16.h | ||
sprite16.inc |