ReC98/th04/shiftjis/fns.hpp

15 lines
365 B
C++

#define EYECATCH_FN_FORMAT "eye0.cdg"
#define FACESET_REIMU_FN "KAO0.cd2"
#define FACESET_MARISA_FN "KAO1.cd2"
#define main_cdg_load_faceset_playchar() { \
if(playchar == PLAYCHAR_REIMU) { \
cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_REIMU_FN); \
} else { \
cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_MARISA_FN); \
} \
}
#define BOMB_BG_FORMAT "BB0.CDG"