mirror of https://github.com/nmlgc/ReC98.git
256 lines
5.2 KiB
C
256 lines
5.2 KiB
C
/* ReC98
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* -----
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* ZUN Soft logo used in TH01, TH02 and TH03
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*/
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#include <master.h>
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#define CIRCLE_COUNT 4
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#define STAR_COUNT 50
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const char LOGO_FILENAME[] = "touhou.dat";
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static char CIRCLE_COLORS[] = {4, 3, 2, 1};
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char page_write;
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char page_show;
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char tone;
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char logo_num;
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char wave_len;
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char wave_phase;
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char wave_amp;
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char wave_padding;
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Point circle_pos[CIRCLE_COUNT];
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Point star_pos[STAR_COUNT];
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int frame;
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int circle_speed_x[CIRCLE_COUNT];
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int circle_speed_y[CIRCLE_COUNT];
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char star_angle;
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unsigned char star_speed[STAR_COUNT];
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void graph_clear_both(void)
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{
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graph_accesspage(1);
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graph_clear();
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graph_accesspage(0);
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graph_clear();
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graph_showpage(0);
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}
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void zunsoft_init(void)
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{
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mem_assign_all();
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graph_start();
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key_beep_off();
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text_systemline_hide();
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text_cursor_hide();
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egc_start();
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graph_clear_both();
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text_clear();
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page_write = 0;
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page_show = 1;
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grc_setclip(96, 100, 543, 299);
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graph_hide();
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super_entry_bfnt(LOGO_FILENAME);
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palette_show();
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palette_black();
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graph_show();
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}
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void zunsoft_exit(void)
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{
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super_free();
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graph_clear_both();
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mem_unassign();
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text_clear();
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egc_start();
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}
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void pascal vector(int *dx, int *dy, unsigned char angle, int r)
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{
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*dx = (r * (long)Cos8(angle)) >> 8;
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*dy = (r * (long)Sin8(angle)) >> 8;
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}
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void objects_setup(void)
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{
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int i;
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circle_pos[0].x = 128; circle_speed_x[0] = -8;
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circle_pos[0].y = 320; circle_speed_y[0] = 8;
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circle_pos[1].x = 256; circle_speed_x[1] = -8;
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circle_pos[1].y = 240; circle_speed_y[1] = 8;
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circle_pos[2].x = 384; circle_speed_x[2] = -8;
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circle_pos[2].y = 160; circle_speed_y[2] = 8;
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circle_pos[3].x = 512; circle_speed_x[3] = -8;
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circle_pos[3].y = 80; circle_speed_y[3] = 8;
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frame = 0;
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tone = 0;
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logo_num = 0;
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wave_len = 23;
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wave_phase = 0;
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wave_amp = 0;
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for(i = 0; i < STAR_COUNT; i++) {
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star_pos[i].x = rand() % 640;
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star_pos[i].y = rand() % 400;
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star_speed[i] = (rand() % 32) + 6;
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}
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star_angle = 64;
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}
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void circles_render_and_update(void)
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{
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int i = CIRCLE_COUNT - 1;
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while(i >= 0) {
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grcg_setcolor(GC_RMW, CIRCLE_COLORS[i]);
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grcg_circlefill(circle_pos[i].x, circle_pos[i].y, 96);
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circle_pos[i].x += circle_speed_x[i];
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circle_pos[i].y += circle_speed_y[i];
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if(circle_pos[i].x <= 32 || circle_pos[i].x > 607) {
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circle_speed_x[i] *= -1;
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}
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if(circle_pos[i].y <= 32 || circle_pos[i].y > 367) {
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circle_speed_y[i] *= -1;
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}
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i--;
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}
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grcg_off();
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}
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void stars_render_and_update(void)
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{
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int i;
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grcg_setcolor(GC_RMW, 5);
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for(i = 0; i < STAR_COUNT; i++) {
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int dx, dy;
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grcg_pset(star_pos[i].x, star_pos[i].y);
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vector(&dx, &dy, star_angle, star_speed[i]);
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star_pos[i].x += dx;
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star_pos[i].y += dy;
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if(star_pos[i].x < 0) {
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star_pos[i].x += 640;
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} else if(star_pos[i].x >= 640) {
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star_pos[i].x -= 640;
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}
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if(star_pos[i].y < 0) {
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star_pos[i].y += 400;
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} else if(star_pos[i].y >= 400) {
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star_pos[i].y -= 400;
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}
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}
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star_angle++;
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grcg_off();
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}
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void wait(void)
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{
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do {
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__asm out 0x5F, al
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__asm in al, 0xA0
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} while((_AL & 0x20) != 0);
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do {
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__asm out 0x5F, al
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__asm in al, 0xA0
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} while((_AL & 0x20) == 0);
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}
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void logo_render_and_update(void)
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{
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if(frame < 50) {
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return;
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}
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if(frame < 90) {
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if(frame == 55 || frame == 60 || frame == 65) {
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logo_num += 2;
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}
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super_put_8(256, 192, logo_num+0);
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super_put_8(320, 192, logo_num+1);
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} else if(frame < 110) {
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super_wave_put(256, 192, logo_num+0, wave_len, wave_amp, wave_phase);
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super_wave_put(320, 192, logo_num+1, wave_len, wave_amp, wave_phase);
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wave_len--;
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wave_phase += 4;
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wave_amp += 4;
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} else if(frame < 130) {
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if(frame == 110) {
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logo_num += 2;
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}
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super_wave_put(256, 192, logo_num+0, wave_len, wave_amp, wave_phase);
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super_wave_put(320, 192, logo_num+1, wave_len, wave_amp, wave_phase);
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wave_len++;
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wave_phase += 4;
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wave_amp -= 4;
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} else if(frame < 170) {
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if(frame == 155 || frame == 160 || frame == 165) {
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logo_num += 2;
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}
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super_put_8(256, 192, logo_num+0);
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super_put_8(320, 192, logo_num+1);
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}
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}
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void main(void)
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{
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int keygroup, quit;
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// Do some setup if we are running on a PC-9821
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__asm {
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xor ax, ax
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mov es, ax
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test byte ptr es:0x45C, 0x40
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jz hw_setup_done
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mov al, 0x7
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out 0x6a, al
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mov al, 0x20
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out 0x6a, al
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mov al, 0x6
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out 0x6a, al
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// Activate all graphics hardware in 16-color mode
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and byte ptr es:0x54d, 0x7f
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hw_setup_done:
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}
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zunsoft_init();
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objects_setup();
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while(1) {
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if(frame > 180) {
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if(tone <= 0) {
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break;
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}
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palette_settone(tone -= 2);
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} else if(tone < 100) {
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palette_settone(tone += 2);
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}
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grcg_setcolor(GC_RMW, 0);
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grcg_byteboxfill_x(12, 100, 67, 299);
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stars_render_and_update();
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circles_render_and_update();
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logo_render_and_update();
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wait();
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wait();
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__asm {
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mov al, page_write
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mov page_show, al
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out 0xa4, al
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xor page_write, 1
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mov al, page_write
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out 0xa6, al
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}
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quit = 0;
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for(keygroup = 0; keygroup < 8; keygroup++) {
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quit |= key_sense(keygroup);
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}
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if(quit) {
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break;
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}
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frame++;
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};
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zunsoft_exit();
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}
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