ReC98/th01/main/boss
nmlgc 6fb3f11c98 [Decompilation] [th01] Mima: Pattern 8/8
The one where ZUN finally uses the corner points for the current frame
as the spawn point for Mima's aimed lasers. 60 functions remaining in
TH01!

Part of P0206, funded by Yanga and [Anonymous].
2022-07-17 20:26:51 +02:00
..
anim.inc [Reverse-engineering] [th01] Non-entity boss animation classes 2020-09-28 12:37:34 +02:00
b05.cpp [Maintenance] [th01] Bosses: Rewrite shot hitboxes in a visually correct way 2022-07-17 19:29:26 +02:00
b10j.cpp [Decompilation] [th01] Mima: Pattern 8/8 2022-07-17 20:26:51 +02:00
b10m.cpp [Maintenance] [th01] Bosses: Rewrite Orb hitboxes in a visually correct way 2022-07-17 19:29:04 +02:00
b15j.cpp [Decompilation] [th01] Mima: Pattern 5/8 2022-07-17 20:16:12 +02:00
b15m.cpp [Maintenance] Implement constrained random numbers for playfield coordinates 2022-07-17 19:34:14 +02:00
b20j.cpp [Maintenance] "Properly" work around playfield fraction inaccuracies 2022-07-17 19:34:48 +02:00
b20m.cpp [Pipeline] bmp2arr: Emit 16- and 32-bit arrays in C++ mode 2022-07-17 19:48:40 +02:00
boss.hpp [Maintenance] [th01] Bosses: Rewrite shot hitboxes in a visually correct way 2022-07-17 19:29:26 +02:00
defeat.cpp [Maintenance] [th01] Move STAGE?.DAT loading declaration to `stages.hpp` 2022-07-10 13:11:28 +02:00
defeat.hpp [Decompilation] [th01] Boss defeat sequence: Generic version 2021-11-07 23:33:18 +01:00
entity_a.cpp [Maintenance] Add a `nullptr` polyfill to platform.h 2022-07-10 13:02:51 +02:00
entity_a.hpp [Maintenance] [th01] Bosses: Rewrite Orb hitboxes in a visually correct way 2022-07-17 19:29:04 +02:00
entity_a.inc [Decompilation] [th01] YuugenMagan: Sprite loading and initial variables 2022-06-25 18:21:08 +02:00
entity_a[data].asm [Maintenance] [th01] Clearly distinguish entity and animation .BOS slots 2020-09-28 12:32:52 +02:00
hit.cpp [Decompilation] [th01] Kikuri: Main function 2022-06-17 15:30:30 +02:00
nop.cpp [Maintenance] [th01] Fix boss_hit_update_and_render() declarations 2021-08-22 18:50:20 +02:00
palette.cpp [Decompilation] [th01] Retrieving and setting the default boss palette 2020-12-18 00:55:21 +01:00
palette.hpp [Decompilation] Move palette loops to common macros 2021-11-07 22:41:39 +01:00