..
anim.inc
[Reverse-engineering] [th01] Non-entity boss animation classes
2020-09-28 12:37:34 +02:00
b05.cpp
[Maintenance] [th01] Bosses: Rewrite shot hitboxes in a visually correct way
2022-07-17 19:29:26 +02:00
b10j.cpp
[Decompilation] [th01] Mima: Pattern 8/8
2022-07-17 20:26:51 +02:00
b10m.cpp
[Maintenance] [th01] Bosses: Rewrite Orb hitboxes in a visually correct way
2022-07-17 19:29:04 +02:00
b15j.cpp
[Decompilation] [th01] Mima: Pattern 5/8
2022-07-17 20:16:12 +02:00
b15m.cpp
[Maintenance] Implement constrained random numbers for playfield coordinates
2022-07-17 19:34:14 +02:00
b20j.cpp
[Maintenance] "Properly" work around playfield fraction inaccuracies
2022-07-17 19:34:48 +02:00
b20m.cpp
[Pipeline] bmp2arr: Emit 16- and 32-bit arrays in C++ mode
2022-07-17 19:48:40 +02:00
boss.hpp
[Maintenance] [th01] Bosses: Rewrite shot hitboxes in a visually correct way
2022-07-17 19:29:26 +02:00
defeat.cpp
[Maintenance] [th01] Move STAGE?.DAT loading declaration to `stages.hpp`
2022-07-10 13:11:28 +02:00
defeat.hpp
[Decompilation] [th01] Boss defeat sequence: Generic version
2021-11-07 23:33:18 +01:00
entity_a.cpp
[Maintenance] Add a `nullptr` polyfill to platform.h
2022-07-10 13:02:51 +02:00
entity_a.hpp
[Maintenance] [th01] Bosses: Rewrite Orb hitboxes in a visually correct way
2022-07-17 19:29:04 +02:00
entity_a.inc
[Decompilation] [th01] YuugenMagan: Sprite loading and initial variables
2022-06-25 18:21:08 +02:00
entity_a[data].asm
[Maintenance] [th01] Clearly distinguish entity and animation .BOS slots
2020-09-28 12:32:52 +02:00
hit.cpp
[Decompilation] [th01] Kikuri: Main function
2022-06-17 15:30:30 +02:00
nop.cpp
[Maintenance] [th01] Fix boss_hit_update_and_render() declarations
2021-08-22 18:50:20 +02:00
palette.cpp
[Decompilation] [th01] Retrieving and setting the default boss palette
2020-12-18 00:55:21 +01:00
palette.hpp
[Decompilation] Move palette loops to common macros
2021-11-07 22:41:39 +01:00