ReC98/th05/main
nmlgc 66bcd56272 [Naming] [th04/th05] Bosses: Rename `*_phase_end` to `*_phase_next`
Another slightly imprecise uth05win naming convention we can improve
on.

Part of P0186, funded by [Anonymous] and Blue Bolt.
2022-03-26 20:44:54 +01:00
..
boss [Naming] [th04/th05] Bosses: Rename `*_phase_end` to `*_phase_next` 2022-03-26 20:44:54 +01:00
bullet [Decompilation] [th05] Lasers: Spawn and control functions 2022-03-05 17:50:27 +01:00
dialog [Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t` 2021-12-27 00:52:20 +01:00
enemy [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
hud [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
item
player [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
pointnum [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
stage [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
custom.h [Decompilation] [th05] Curved bullets: Update function 2022-03-05 15:31:50 +01:00
custom[bss].asm [Decompilation] [th05] Curved bullets: Update function 2022-03-05 15:31:50 +01:00
playfld.hpp [Decompilation] [th05] Shinki + EX-Alice: Background rendering 2021-06-21 15:48:42 +02:00
playperf.hpp [Maintenance] Add a new typedef for unsigned Q4.4 values 2022-03-05 15:31:50 +01:00
select_for_playchar.asm