ReC98/th01/main
nmlgc 6c21ba15dc [Decompilation] [th01] Konngara: Pellet spawn ray rendering
Part of P0141, funded by [Anonymous] and rosenrose.
2021-05-27 19:36:03 +02:00
..
boss [Decompilation] [th01] Konngara: Pellet spawn ray rendering 2021-05-27 19:36:03 +02:00
bullet [Maintenance] Fix another bunch of accumulated typos 2021-05-11 18:47:49 +02:00
hud [Maintenance] Fix another bunch of accumulated typos 2021-05-11 18:47:49 +02:00
player [Decompilation] [th01] Unused, player shot/pellet-related boss stage flag 2021-05-27 18:49:29 +02:00
stage [Maintenance] Add a COMPONENT_COUNT constant for RGB colors 2021-05-27 18:49:29 +02:00
bomb.hpp [Decompilation] [th01] Keyboard input in REIIDEN.EXE 2020-05-12 15:06:11 +02:00
debug.hpp [Reverse-engineering] [th01] Test mode damage flag 2020-12-18 01:38:50 +01:00
player_is_hit[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.hpp [Decompilation] [th01] Stage objects: STAGE?.DAT loading 2020-12-01 00:34:20 +01:00
playfld.inc [Decompilation] [th01] Stage objects: STAGE?.DAT loading 2020-12-01 00:34:20 +01:00
portals[bss].asm [Reverse-engineering] [th01] Portal-related orb flags and variables 2020-06-13 21:15:29 +02:00
select_r.cpp [Decompilation] [th01] Difficulty-based value selection 2020-12-18 00:59:41 +01:00
shape.cpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
shape.hpp [Decompilation] [th01] Invincibility sprite blitting 2020-09-28 12:56:05 +02:00
vars.hpp [Reverse-engineering] [th01] Frame-based random number 2020-12-18 01:38:51 +01:00