mirror of https://github.com/nmlgc/ReC98.git
![]() And actually document them correctly. Clear: Custom duration, awards constant points per bullet during the entire duration, plays a decay animation Zap: Fixed duration, awards a semi-exponential bonus for all bullets alive on the first frame, plays a, um, "zapping" animation… in TH04, because it's bugged in TH05 :zunpet: Part of P0149, funded by Blue Bolt, Ember2528, and -Tom-. |
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gaiji.bmp | ||
main_pat.h | ||
main_pat.inc | ||
op_cdg.h | ||
piano_l.bmp | ||
piano_l.hpp |