ReC98/th05/main/player
nmlgc 8426f3e13f [Maintenance] Make the playfield fraction functions available to ≥TH02
Part of P0146, funded by -Tom- and Ember2528.
2021-06-09 23:10:01 +02:00
..
angle.asm [Reverse-engineering] [th05] Aiming to the player 2020-04-15 21:34:19 +02:00
bomb.hpp [Reverse-engineering] General bomb-related globals 2020-08-28 15:03:03 +02:00
bombanim.cpp [Maintenance] Make the playfield fraction functions available to ≥TH02 2021-06-09 23:10:01 +02:00
bombanim[bss].asm [Reverse-engineering] [th05] Bombs: Character-specific animation structures 2020-08-28 15:18:15 +02:00
hitshot_from.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
hitshot_from[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
hitshots[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
player.h [Reverse-engineering] [th05] Aiming to the player 2020-04-15 21:34:19 +02:00
shot.hpp [Maintenance] Consistently express angle literals in signed hex format 2020-10-02 14:48:54 +02:00
shot_types.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
shots_add.asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
speed[bss].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00