ReC98/th05
nmlgc 5a6567e173 [Reverse-engineering] [th04/th05] Number of point items collected
Yes, if you collect more than 255 point items in one TH04 stage, the
counter will overflow to 0.
It's a 16-bit word in both TH02 and TH05.

Part of P0034, funded by zorg.
2019-09-24 21:57:41 +02:00
..
boss [Decompilation] [th05] Stage setup 2019-09-15 20:35:15 +02:00
formats [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
hardware [Reverse-engineering] [th03/th04/th05] Input change delay function 2018-09-17 22:10:42 +02:00
hud [Reverse-engineering] [th02/th04/th05] Score update and display 2019-09-21 14:01:47 +02:00
music [C decompilation] [th02/op] Music Room 2015-02-24 22:38:44 +01:00
snd [Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt() 2015-03-15 23:51:11 +01:00
stage [Decompilation] [th05] Stage setup 2019-09-15 20:35:15 +02:00
enemy_drops[data].asm [Reverse-engineering] [th04/th05] Enemy drop table 2018-09-02 20:42:17 +02:00
hitshot_from.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
hitshot_from[bss].asm [Reverse-engineering] [th05] Shot decay animation after a target is hit 2019-02-28 17:43:15 +01:00
hitshots[bss].asm [Reverse-engineering] [th05] Shot decay animation after a target is hit 2019-02-28 17:43:15 +01:00
hud_bar.asm [Reverse-engineering] [th04/th05] HUD bar display 2019-09-21 14:01:50 +02:00
laser_render_hittest.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
lasers[bss].asm [Reverse-engineering] [th05] Laser coordinate sub-structure 2018-12-15 23:04:24 +01:00
lasers_control.asm [Reverse-engineering] [th05] Laser coordinate sub-structure 2018-12-15 23:04:24 +01:00
lasers_render[bss].asm [Reverse-engineering] [th05] Laser update and render functions 2018-12-17 00:27:38 +01:00
lasers_update_render.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
main012.cpp [Reverse-engineering] [th02/th04/th05] Score update and display 2019-09-21 14:01:47 +02:00
playchar_speed[bss].asm [Reverse-engineering] [th04/th05] Input → player movement 2019-09-21 14:01:51 +02:00
playermv.asm [Reverse-engineering] [th04/th05] Input → player movement 2019-09-21 14:01:51 +02:00
playperf_adjust_speed.asm [Reverse-engineering] [th05] Rank-based speed adjustment 2018-12-12 21:50:44 +01:00
select_for_playchar.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
shot_types.inc [Reverse-engineering] [th05] Player shot animation types 2019-02-28 17:43:15 +01:00
shots_add.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
th05.hpp [Decompilation] [th05] Resetting boss-related variables 2019-09-21 13:01:30 +02:00
th05.inc [Reverse-engineering] [th04/th05] Number of point items collected 2019-09-24 21:57:41 +02:00