..
boss
[Decompilation] [th05] Stage setup
2019-09-15 20:35:15 +02:00
formats
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
hardware
[Reverse-engineering] [th03/th04/th05] Input change delay function
2018-09-17 22:10:42 +02:00
hud
[Reverse-engineering] [th02/th04/th05] Score update and display
2019-09-21 14:01:47 +02:00
music
[C decompilation] [th02/op] Music Room
2015-02-24 22:38:44 +01:00
snd
[Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt()
2015-03-15 23:51:11 +01:00
stage
[Decompilation] [th05] Stage setup
2019-09-15 20:35:15 +02:00
enemy_drops[data].asm
[Reverse-engineering] [th04/th05] Enemy drop table
2018-09-02 20:42:17 +02:00
hitshot_from.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
hitshot_from[bss].asm
[Reverse-engineering] [th05] Shot decay animation after a target is hit
2019-02-28 17:43:15 +01:00
hitshots[bss].asm
[Reverse-engineering] [th05] Shot decay animation after a target is hit
2019-02-28 17:43:15 +01:00
hud_bar.asm
[Reverse-engineering] [th04/th05] HUD bar display
2019-09-21 14:01:50 +02:00
laser_render_hittest.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
lasers[bss].asm
[Reverse-engineering] [th05] Laser coordinate sub-structure
2018-12-15 23:04:24 +01:00
lasers_control.asm
[Reverse-engineering] [th05] Laser coordinate sub-structure
2018-12-15 23:04:24 +01:00
lasers_render[bss].asm
[Reverse-engineering] [th05] Laser update and render functions
2018-12-17 00:27:38 +01:00
lasers_update_render.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
main012.cpp
[Reverse-engineering] [th02/th04/th05] Score update and display
2019-09-21 14:01:47 +02:00
playchar_speed[bss].asm
[Reverse-engineering] [th04/th05] Input → player movement
2019-09-21 14:01:51 +02:00
playermv.asm
[Reverse-engineering] [th04/th05] Input → player movement
2019-09-21 14:01:51 +02:00
playperf_adjust_speed.asm
[Reverse-engineering] [th05] Rank-based speed adjustment
2018-12-12 21:50:44 +01:00
select_for_playchar.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
shot_types.inc
[Reverse-engineering] [th05] Player shot animation types
2019-02-28 17:43:15 +01:00
shots_add.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
th05.hpp
[Decompilation] [th05] Resetting boss-related variables
2019-09-21 13:01:30 +02:00
th05.inc
[Reverse-engineering] [th04/th05] Number of point items collected
2019-09-24 21:57:41 +02:00