ReC98/th03/main
nmlgc 062aa7ae1d [Maintenance] Purge the C-style `typedef struct` syntax
I might change this convention again in the future, particularly once
someone wants to fund C89 conformance, but let's stay consistent for
now.

Part of P0264, funded by [Anonymous] and Blue Bolt.
2024-02-02 23:59:34 +01:00
..
chars [Maintenance] Purge the C-style `typedef struct` syntax 2024-02-02 23:59:34 +01:00
player [Maintenance] Purge the C-style `typedef struct` syntax 2024-02-02 23:59:34 +01:00
5_powers_of_10[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
collmap.asm [Reverse-engineering] [th03] Collision bitmap: Rectangles (undecompilable) 2022-02-18 09:36:34 +01:00
collmap.hpp [Maintenance] [th03] Define a player ID type 2023-11-01 23:17:52 +01:00
collmap.inc [Reverse-engineering] [th03] Collision bitmap: Rectangles (undecompilable) 2022-02-18 09:36:34 +01:00
collmap_reset.asm [Reverse-engineering] [th03] Collision bitmap: Variables and constants 2022-02-18 09:36:34 +01:00
demo.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
frame_mod[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
frames.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfield_fg_x.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
playfield_fg_x[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.hpp [Maintenance] [th03] Adopt the PlayfieldPoint subpixel type from TH02/TH04/TH05 2022-02-14 07:03:34 +01:00
playfld.inc [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00