ReC98/th01
nmlgc 668b9033ab [Decompilation] [th01] Line loop unblitting
Same here.

Part of P0121, funded by Yanga.
2020-09-28 13:01:07 +02:00
..
core [Decompilation] [th01] 16-bit integer to string conversion 2020-07-27 17:22:16 +02:00
end [Maintenance] Add separate macros for GRCG/EGC-accelerated reads and writes 2020-09-28 12:51:01 +02:00
formats [Maintenance] Add separate macros for GRCG/EGC-accelerated reads and writes 2020-09-28 12:51:01 +02:00
hardware [Decompilation] [th01] Line loop unblitting 2020-09-28 13:01:07 +02:00
hiscore [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00
main [Decompilation] [th01] Line loop unblitting 2020-09-28 13:01:07 +02:00
math [Maintenance] [th01] Add separate functions for polar coordinate calculation 2020-09-28 12:43:29 +02:00
snd [Maintenance] Decide on __asm as the keyword for inline assembly 2020-06-21 22:18:00 +02:00
sprites [Decompilation] [th01] Invincibility sprite blitting 2020-09-28 12:56:05 +02:00
common.h [Decompilation] [th01] HUD: Stage number rendering 2020-07-27 17:23:06 +02:00
fuuin_01.cpp [Decompilation] [th01] HUD: High score update/render function 2020-07-27 17:11:43 +02:00
fuuin_02.cpp [Decompilation] [th01] High score registration 2020-05-25 15:16:40 +02:00
fuuin_04.cpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
fuuin_05.c [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
fuuin_06.c [Maintenance] [th01] Move ztext.c to the hardware/ directory 2020-03-03 13:08:33 +01:00
fuuin_07.c [Decompilation] [th01] Game init and exit functions 2020-03-03 13:12:00 +01:00
fuuin_08.cpp [Decompilation] [th01] Blocking palette fade-ins from a custom start color 2020-01-14 21:47:17 +01:00
fuuin_09.c [Decompilation] [th01] graph_printf_fx 2020-01-14 22:08:44 +01:00
fuuin_10.cpp [Decompilation] [th01] .GRP file loading and display 2020-03-13 19:48:38 +01:00
fuuin_11.cpp [Maintenance] Compile all VRAM-accessing translation units as C++ 2020-08-12 16:16:09 +02:00
fuuin_12.cpp [Maintenance] Compile all VRAM-accessing translation units as C++ 2020-08-12 16:16:09 +02:00
fuuin_13.c [Maintenance] [th01] Move MDRV2 files to a separate `snd/` directory 2020-06-13 21:15:30 +02:00
main_01.cpp [Maintenance] Decide on __asm as the keyword for inline assembly 2020-06-21 22:18:00 +02:00
main_01_.cpp [Decompilation] [th01] Orb physics 2020-06-13 21:15:27 +02:00
main_02.c [Decompilation] [th01] frame_delay 2019-11-18 21:29:43 +01:00
main_03.c [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
main_04.c [Maintenance] [th01] Move ztext.c to the hardware/ directory 2020-03-03 13:08:33 +01:00
main_05.c [Decompilation] [th01] Game init and exit functions 2020-03-03 13:12:00 +01:00
main_06.cpp [Decompilation] [th01] Blocking palette fade-ins from a custom start color 2020-01-14 21:47:17 +01:00
main_07.cpp [Maintenance] Compile all VRAM-accessing translation units as C++ 2020-08-12 16:16:09 +02:00
main_08.cpp [Decompilation] [th01] .PTN file loading and non-transparent display 2020-03-18 20:33:58 +01:00
main_09.cpp [Decompilation] [th01] Pellet delay cloud blitting and unblitting 2020-07-12 15:15:05 +02:00
main_12.c [C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff 2015-03-07 17:43:39 +01:00
main_13.cpp [Decompilation] [th01] GDC-powered graphics layer scrolling 2020-05-31 17:46:46 +02:00
main_13_.cpp [Maintenance] Declare a distinct type for VRAM offsets 2020-08-28 14:53:33 +02:00
main_14.cpp [Maintenance] Fix vector creation function declarations and calls 2020-07-12 15:22:50 +02:00
main_16.c [Maintenance] [th01] Move MDRV2 files to a separate `snd/` directory 2020-06-13 21:15:30 +02:00
main_19.cpp [Decompilation] [th01] High score registration 2020-05-25 15:16:40 +02:00
main_21.cpp [Maintenance] [th01] Clearly distinguish entity and animation .BOS slots 2020-09-28 12:32:52 +02:00
main_23.cpp [Decompilation] [th01] Sloppy ellipse arc unblitting 2020-09-28 12:50:16 +02:00
main_25.cpp [Decompilation] [th01] HUD: High score update/render function 2020-07-27 17:11:43 +02:00
main_27.cpp [Decompilation] [th01] .PTN: Byte-aligned 32×32 blitting 2020-06-13 21:13:49 +02:00
main_30.cpp [Decompilation] [th01] 16-bit integer to string conversion 2020-07-27 17:22:16 +02:00
main_38.cpp [Decompilation] [th01] HUD: High score update/render function 2020-07-27 17:11:43 +02:00
op_01.cpp [Maintenance] Add separate macros for GRCG/EGC-accelerated reads and writes 2020-09-28 12:51:01 +02:00
op_02.c [Decompilation] [th01] frame_delay 2019-11-18 21:29:43 +01:00
op_03.c [C decompilation] [th01] VSync interrupt handler 2015-09-05 22:33:07 +02:00
op_04.c [Maintenance] [th01] Move ztext.c to the hardware/ directory 2020-03-03 13:08:33 +01:00
op_05.c [Decompilation] [th01] Game init and exit functions 2020-03-03 13:12:00 +01:00
op_06.cpp [Decompilation] [th01] Blocking palette fade-ins from a custom start color 2020-01-14 21:47:17 +01:00
op_07.cpp [Maintenance] Compile all VRAM-accessing translation units as C++ 2020-08-12 16:16:09 +02:00
op_08.c [Decompilation] [th01] graph_printf_fx 2020-01-14 22:08:44 +01:00
op_09.cpp [Decompilation] [th01] .PTN file loading and non-transparent display 2020-03-18 20:33:58 +01:00
op_10.c [C decompilation] [th01/op] [th01/reiiden] Random resident structure stuff 2015-03-07 17:43:39 +01:00
op_11.c [Maintenance] [th01] Move MDRV2 files to a separate `snd/` directory 2020-06-13 21:15:30 +02:00
op_12.cpp [Maintenance] [th01] Correctly declare the packfile functions in C land 2020-03-18 20:33:53 +01:00
ranks.h [Reverse-engineering] [th04/th05] Resident structure 2020-01-03 21:43:43 +01:00
resstuff.c [Maintenance] Use the same resident structure pointer name for every game 2020-01-03 21:26:10 +01:00
score.h [Maintenance] Define the number of score digits in a consistent place 2020-07-27 17:09:07 +02:00
th01.h [Decompilation] [th01] HUD: Life and bomb count rendering 2020-07-27 17:20:29 +02:00
th01.inc [Decompilation] [th01] FUUIN.EXE resident structure data retrieval 2020-05-25 15:22:53 +02:00
zunsoft.c [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00