..
b2.cpp
[Reverse-engineering] [th04] Custom entity structure 1: Kurumi's spawn rays
2023-05-30 01:26:02 +02:00
b4m.cpp
[Reverse-engineering] [th04] Custom entity structure 2: Stage 4 Marisa's bits
2023-05-30 01:26:02 +02:00
b4r.cpp
[Reverse-engineering] [th04] Custom entity structure 3: Stage 4 Reimu's orbs
2023-05-30 01:26:02 +02:00
b6.asm
…
b6.cpp
[Maintenance] Introduce types for VRAM colors and their components
2023-06-30 19:59:11 +02:00
b6_anim.asm
…
backdrop.cpp
[Maintenance] Move the `grcg_off` macro override into an explicit header
2024-07-09 08:40:14 +02:00
backdrop.hpp
[Maintenance] Introduce types for VRAM colors and their components
2023-06-30 19:59:11 +02:00
bg[bss].asm
…
boss.cpp
[Maintenance] Remove `extern "C"` from more areas of code
2024-02-02 23:59:34 +01:00
boss.hpp
[Maintenance] Purge the C-style `typedef struct` syntax
2024-02-02 23:59:34 +01:00
boss[bss].asm
…
bosses.hpp
[Decompilation] [th04/th05] Bosses: Backdrop rendering
2022-05-01 00:22:03 +02:00
bx1.asm
…
bx1.cpp
…
bx2.cpp
[Reverse-engineering] [th04] Gengetsu: Wave animation target
2023-05-30 01:26:02 +02:00
end[data].asm
…
explode.cpp
[Maintenance] Move the `grcg_off` macro override into an explicit header
2024-07-09 08:40:14 +02:00
explode_big.asm
…
explode_small.asm
[Maintenance] Simplify two-state entity flags
2023-03-29 12:36:55 +02:00
explosions[bss].asm
[Decompilation] [th04/th05] Boss explosions
2023-07-01 05:22:23 +02:00
explosions_big[data].asm
…
explosions_reset.asm
[Maintenance] Simplify two-state entity flags
2023-03-29 12:36:55 +02:00
impl.hpp
[Maintenance] Move the `grcg_off` macro override into an explicit header
2024-07-09 08:40:14 +02:00
reset.cpp
…
vars[bss].asm
…