mirror of https://github.com/nmlgc/ReC98.git
43c97ccaa1
Which works in both Borland C++, Open Watcom, and Visual C++. Not that we're about to port any of the games to these compilers, just something I noticed while evaluating 32-bit compilers for ReC98's own 32-bit pipeline tools. Modders might want to look into that though, since 100% position independence also makes it easier to change compilers. |
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.. | ||
Borland C++ decompilation.md | ||
HOLDKEY.C | ||
Makefile.mak | ||
README.md |
README.md
This directory collects various pieces of research into PC-98 hardware details that were made during the reverse-engineering phase, in order for us to better understand certain details and name functions/data more adequately.
Run maker
to build the examples. The executables will be directly placed
into this directory.