mirror of https://github.com/nmlgc/ReC98.git
45 lines
824 B
C++
45 lines
824 B
C++
#define SHOT_VELOCITY -12.0f
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#define SHOT_SO_PID (320 / 8)
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#define SHOT_SPRITE_COUNT 4
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#define SHOT_W 16
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#define SHOT_H 8
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#define SHOT_VRAM_W (SHOT_W / 8)
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#define SHOT_VRAM_H (SHOT_H / 2)
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#pragma option -b-
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enum shot_mode_t {
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SM_NONE = 0,
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SM_1_PAIR = 1,
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SM_2_PAIRS = 2,
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SM_4_PAIRS = 3,
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SM_REIMU_HYPER = 4, // 1 shot pair + 1 amulet pair
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};
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enum shot_active_t {
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SA_DISABLED = 0,
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SA_ENABLED = 1,
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SA_BLOCKED_FOR_THIS_FRAME = 2,
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};
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#pragma option -b
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struct shotpair_t {
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char flag;
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char unused_1;
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SPPoint topleft;
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Subpixel velocity_y;
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unsigned int so_pid;
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unsigned char so_anim;
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char unused_2;
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unsigned char pid;
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char unused_3;
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};
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#define SHOTPAIR_DISTANCE 16
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#define SHOTPAIR_COUNT 32
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extern shotpair_t shotpairs[SHOTPAIR_COUNT];
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void pascal near shots_update(void);
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void pascal near shots_render(void);
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