ReC98/th03/math
nmlgc cea3ea6dc7 [Reverse-engineering] [th04/th05] Bullet structure
And since everyone always cares about caps:
• TH04: 240 for the white 8×8 pellets, 220 for 16×16 sprites
• TH05: 180 for the white 8×8 pallets, 240 for 16×16 sprites

Completes P0072, funded by [Anonymous] and -Tom-.
2020-02-16 21:32:30 +01:00
..
math.h [Position independence] Vector calls and variables 2019-11-18 22:24:24 +01:00
randring.h [Maintenance] [th05] Minimize #includes for the shot type translation units 2019-12-22 15:32:44 +01:00
randring.inc [Decompilation] Prepare the C side for the shot type control functions 2019-10-14 23:42:20 +02:00
randring_fill.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
subpixel.hpp [Reverse-engineering] [th04/th05] Bullet structure 2020-02-16 21:32:30 +01:00
subpixel.inc [Reverse-engineering] [th03] Player structure 2020-01-29 09:14:00 +01:00
vector1_at.asm [Position independence] Vector calls and variables 2019-11-18 22:24:24 +01:00
vector2.asm [Position independence] Vector calls and variables 2019-11-18 22:24:24 +01:00
vector2_between_plus.asm [Position independence] Vector calls and variables 2019-11-18 22:24:24 +01:00