ReC98/libs/sprite16
nmlgc 8bcf5d7b84 [Regression] Explicitly request 16-bit default segments when using .MODEL
Whoops, turns out that the build has been broken on TASM32 version 5.3
(the one in the DevKit) ever since 7897bf1. In contrast to version 5.0
(which I use for my development), 5.3 actually defines 32-bit segments
if you specify a .386 CPU before using .MODEL.

That might have been the reason for the .286 workaround all along?
Turns out there's the USE16 modifier, which makes this much more
explicit than switching CPUs.
2021-03-29 22:39:11 +02:00
..
sprite16.asm [Regression] Explicitly request 16-bit default segments when using .MODEL 2021-03-29 22:39:11 +02:00
sprite16.doc [th03] Identify ZUNSP.COM as a rebrand of Promisence Soft's SPRITE16.COM driver 2019-11-06 23:30:43 +01:00
sprite16.h [Reverse-engineering] [th03] SPRITE16 setup for double-buffered blitting 2020-09-07 21:18:39 +02:00
sprite16.inc [Reverse-engineering] [th03] SPRITE16 setup for double-buffered blitting 2020-09-07 21:18:39 +02:00