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ileave_m.bmp
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[Decompilation] [th01] Interleaving both VRAM pages in an 8×8 square
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2020-09-28 13:09:49 +02:00 |
ileave_m.hpp
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[Maintenance] Add a 1bpp rectangle template, for custom per-row types
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2021-04-21 18:01:57 +02:00 |
laser_s.bmp
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[Reverse-engineering] [th01] Shootout lasers: Hardcoded sprites
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2020-10-06 13:52:22 +02:00 |
laser_s.h
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[Reverse-engineering] [th01] Shootout lasers: Hardcoded sprites
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2020-10-06 13:52:22 +02:00 |
leaf.hpp
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[Decompilation] [th01] Sariel: Move all data to C land
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2022-01-31 08:31:18 +01:00 |
leaf_l.bmp
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[Decompilation] [th01] Sariel: Move all data to C land
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2022-01-31 08:31:18 +01:00 |
leaf_r.bmp
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[Decompilation] [th01] Sariel: Move all data to C land
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2022-01-31 08:31:18 +01:00 |
leaf_s.bmp
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[Decompilation] [th01] Sariel: Move all data to C land
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2022-01-31 08:31:18 +01:00 |
main_grc.h
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[Maintenance] [th01] .GRC: Define the slot count in terms of used slot IDs
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2021-11-07 22:49:27 +01:00 |
main_ptn.h
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[Decompilation] [th01] Kikuri: Sprite loading and initial variables
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2022-06-16 22:51:55 +02:00 |
main_ptn.inc
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[Decompilation] [th01] Stage objects: Portal update/render/reset function
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2022-07-10 13:29:11 +02:00 |
pellet.bmp
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…
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pellet.h
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…
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pellet_c.bmp
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…
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pellet_c.hpp
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[Maintenance] Add a 1bpp rectangle template, for custom per-row types
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2021-04-21 18:01:57 +02:00 |
pillar.bmp
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[Decompilation] [th01] Mima: Flame pillar rendering
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2022-07-17 20:15:54 +02:00 |
pillar.hpp
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[Decompilation] [th01] Mima: Flame pillar rendering
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2022-07-17 20:15:54 +02:00 |
shape8x8.bmp
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[Maintenance] [th01] Merge invincibility sprites into the regular 8×8 shapes
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2021-08-22 14:55:54 +02:00 |
shape8x8.hpp
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[Decompilation] [th01] Sariel: Pattern 4/16
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2022-01-31 07:18:43 +01:00 |