ReC98/th01/sprites
nmlgc 5fa0cd5a86 [Decompilation] [th01] .GRC / 8×8 shapes: Move all data to C land
Part of P0211, funded by Lmocinemod and Arandui.
2022-08-08 20:16:05 +02:00
..
ileave_m.bmp [Decompilation] [th01] Interleaving both VRAM pages in an 8×8 square 2020-09-28 13:09:49 +02:00
ileave_m.hpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
laser_s.bmp [Reverse-engineering] [th01] Shootout lasers: Hardcoded sprites 2020-10-06 13:52:22 +02:00
laser_s.h [Reverse-engineering] [th01] Shootout lasers: Hardcoded sprites 2020-10-06 13:52:22 +02:00
leaf.hpp [Decompilation] [th01] Sariel: Move all data to C land 2022-01-31 08:31:18 +01:00
leaf_l.bmp [Decompilation] [th01] Sariel: Move all data to C land 2022-01-31 08:31:18 +01:00
leaf_r.bmp [Decompilation] [th01] Sariel: Move all data to C land 2022-01-31 08:31:18 +01:00
leaf_s.bmp [Decompilation] [th01] Sariel: Move all data to C land 2022-01-31 08:31:18 +01:00
main_grc.h [Maintenance] [th01] .GRC: Define the slot count in terms of used slot IDs 2021-11-07 22:49:27 +01:00
main_ptn.h [Decompilation] [th01] Kikuri: Sprite loading and initial variables 2022-06-16 22:51:55 +02:00
main_ptn.inc [Decompilation] [th01] Stage objects: Portal update/render/reset function 2022-07-10 13:29:11 +02:00
pellet.bmp
pellet.h
pellet_c.bmp
pellet_c.hpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
pillar.bmp [Decompilation] [th01] Mima: Flame pillar rendering 2022-07-17 20:15:54 +02:00
pillar.hpp [Decompilation] [th01] Mima: Flame pillar rendering 2022-07-17 20:15:54 +02:00
shape8x8.bmp [Maintenance] [th01] Merge invincibility sprites into the regular 8×8 shapes 2021-08-22 14:55:54 +02:00
shape8x8.hpp [Decompilation] [th01] Sariel: Pattern 4/16 2022-01-31 07:18:43 +01:00