..
end
…
formats
[Decompilation] [th05] MIKO.CFG: Move all data to C land
2023-11-30 20:54:46 +01:00
hardware
[Platform] [x86 Real Mode] CPU flag macros
2023-02-28 08:08:16 +01:00
hiscore
[Maintenance] [th04/th05] Move OP.EXE clear flags to their own header
2023-11-30 20:00:53 +01:00
main
[Maintenance] Move the space-changing point union to a separate header
2024-02-02 23:52:26 +01:00
op
[Decompilation] [th05] Title screen animation
2023-11-30 23:34:24 +01:00
shiftjis
[Decompilation] [th04/th05] OP.EXE: main()
2023-11-30 19:43:57 +01:00
snd
[Build] Compile shared translation units in 386 mode by default
2023-06-30 19:59:11 +02:00
sprites
[Reverse-engineering] [th04/th05] Main menu: Sprite IDs
2023-11-30 19:30:17 +01:00
bgimager.asm
…
boss.cpp
[Decompilation] [th05] Bosses: Player sprite collision
2022-03-27 00:39:03 +01:00
boss_1.cpp
[Reverse-engineering] [th05] Sara: State
2023-01-17 10:37:49 +01:00
boss_4.cpp
[Maintenance] [th04/th05] Bosses: Single-file, multi-segment code structure
2022-11-30 22:46:22 +01:00
boss_6.cpp
[Decompilation] [th05] Shinki: Pattern 1/11
2022-04-30 17:44:12 +02:00
boss_bg.cpp
[Maintenance] [th04/th05] Split segment #1 before the boss backdrop function
2022-05-01 00:22:03 +02:00
boss_exp.cpp
[Decompilation] [th04/th05] Boss explosions
2023-07-01 05:22:23 +02:00
boss_x.cpp
[Maintenance] [th04/th05] Bosses: Single-file, multi-segment code structure
2022-11-30 22:46:22 +01:00
bullet.asm
[Maintenance] Introduce a generic entity flag enum
2023-03-29 12:36:55 +02:00
bullet_1.asm
…
bullet_c.cpp
…
bullet_p.cpp
[Decompilation] [th05] Bullets: Sprite selection by angle
2022-05-01 00:22:04 +02:00
bullet_t.cpp
[Maintenance] [th04/th05] Move bullet code into dedicated segments
2022-03-05 15:31:50 +01:00
bullet_u.cpp
[Maintenance] [th04/th05] Move bullet code into dedicated segments
2022-03-05 15:31:50 +01:00
cdg_p_nc.cpp
…
cdg_put.asm
…
cfg.cpp
[Decompilation] [th04/th05] MIKO.CFG loading and saving
2023-11-01 23:17:52 +01:00
cfg_lres.cpp
…
chars.inc
…
cheeto_u.cpp
[Naming] [th05] Officially rename "curve bullets" to "cheetos"
2022-04-29 03:28:44 +02:00
cutscene.cpp
[Decompilation] [th03/th04/th05] Cutscenes: Script loading and freeing
2022-11-30 19:08:28 +01:00
demo.cpp
[Decompilation] [th04/th05] Demo Play: Reading the replay file
2022-05-01 00:22:04 +02:00
dialog.cpp
[Decompilation] [th05] EMS / Dialog: Face loading and rendering
2021-11-29 02:01:10 +01:00
egcrect.cpp
…
ems.cpp
[Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image
2021-11-29 01:53:43 +01:00
f_dialog.cpp
[Decompilation] [th04/th05] Dialog: Script loading functions
2022-03-27 00:39:04 +01:00
frmdelay.cpp
[Maintenance] Remove the vsync_reset_*() macros
2023-02-28 08:07:52 +01:00
gather.cpp
…
hi_view.cpp
[Maintenance] [th05] Assign proper names to decompiled OP.EXE segments
2023-11-01 23:17:52 +01:00
hud_bar.asm
[Maintenance] Introduce a type for PC-98 text RAM attributes
2023-11-30 18:47:20 +01:00
hud_ovrl.cpp
[Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module
2022-03-27 00:33:51 +01:00
i_shot.hpp
[Maintenance] Random number ring buffer: Remove `extern "C"`
2023-06-06 21:07:08 +02:00
initmain.cpp
…
initop.cpp
…
inp_h_w.cpp
…
input_s.asm
…
laser.cpp
[Maintenance] [th05] Lasers: Prepare for two segments in one translation unit
2023-01-17 12:10:52 +01:00
laser_rh.cpp
[Decompilation] [th05] Lasers: 2D vector construction
2023-01-17 11:46:25 +01:00
m_char.cpp
[Decompilation] [th05] OP.EXE: .CDG loading and freeing
2023-11-30 20:55:36 +01:00
main010.cpp
[Maintenance] [th04/th05] Remove unnecessary segment splits
2023-10-31 22:33:13 +01:00
main014.cpp
[Maintenance] master.hpp: Pass element counts to the hmem_allocbyte() wrapper
2022-11-30 16:59:09 +01:00
main032.cpp
[Maintenance] Remove `extern "C"` from vector header inclusions
2023-06-10 18:32:25 +02:00
mb_dft.cpp
[Decompilation] [th04/th05] Midbosses: Defeat animation update function
2022-03-05 17:50:33 +01:00
mem.h
[Decompilation] [th04/th05] Demo Play: Reading the replay file
2022-05-01 00:22:04 +02:00
mem.inc
[Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image
2021-11-29 01:53:43 +01:00
mem[data].asm
…
midboss.cpp
[Decompilation] [th04/th05] Midbosses: Activation and reset functions
2022-05-01 00:22:03 +02:00
midboss1.cpp
[Decompilation] [th05] Stage 1 midboss: Circular movement
2022-05-01 00:22:03 +02:00
midboss5.cpp
[Decompilation] [th05] Stage 5 midboss: Rendering
2022-11-30 22:46:22 +01:00
musicp_a.asm
[Maintenance] Move the contents of `music/` subdirectories under `op/`
2022-03-25 14:10:59 +01:00
musicp_c.cpp
[Maintenance] Move the contents of `music/` subdirectories under `op/`
2022-03-25 14:10:59 +01:00
op_main.cpp
[Maintenance] [th04] Move MIKO.CFG code into the main menu translation unit
2023-11-30 19:30:17 +01:00
op_music.cpp
[Maintenance] [th02/th03/th04/th05] Split segment #1 before the Music Room
2024-02-02 23:49:04 +01:00
op_setup.cpp
[Reverse-engineering] [th04/th05] Setup menu: MSWIN.BFT sprite IDs
2023-11-30 20:25:50 +01:00
op_title.cpp
[Decompilation] [th05] OP.EXE: .CDG loading and freeing
2023-11-30 20:55:36 +01:00
p_common.cpp
[Contributing] Define `struct`, `class` and `template` naming conventions
2022-08-08 20:10:38 +02:00
p_marisa.cpp
[Maintenance] Add a `nullptr` polyfill to platform.h
2022-07-10 13:02:51 +02:00
p_mima.cpp
[Maintenance] Add a `nullptr` polyfill to platform.h
2022-07-10 13:02:51 +02:00
p_reimu.cpp
[Contributing] Define `struct`, `class` and `template` naming conventions
2022-08-08 20:10:38 +02:00
p_yuuka.cpp
[Maintenance] Add a `nullptr` polyfill to platform.h
2022-07-10 13:02:51 +02:00
pi_asm_1.asm
…
pi_asm_2.asm
…
pi_cpp_1.cpp
…
pi_cpp_2.cpp
…
playchar.h
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
2022-04-30 14:37:28 +02:00
player.asm
[Decompilation] [th04] Player: Input → movement velocity
2023-01-17 11:44:15 +01:00
player_a.cpp
…
playfld.cpp
[Decompilation] [th04/th05] Playfield shaking
2022-03-05 17:50:33 +01:00
regist.cpp
…
res_kso.cpp
[Maintenance] [th05] #include `common.h` directly inside `resident.hpp`
2023-11-30 19:55:18 +01:00
resident.hpp
[Maintenance] [th05] #include `common.h` directly inside `resident.hpp`
2023-11-30 19:55:18 +01:00
snd_dlym.cpp
…
snd_kaja.cpp
…
snd_load.cpp
…
spark_a.asm
[Separate translation units] [th04/th05] Spark sprite spawning (undecompilable)
2022-05-01 00:22:04 +02:00
staff.cpp
[Maintenance] [th04/th05] Cutscenes: Move box code to the main translation unit
2022-11-30 19:31:14 +01:00
th05.inc
[Decompilation] [th05] Cutscenes: Return key wait animation
2022-11-30 19:08:05 +01:00
vector.cpp
…
zunsoft.cpp
[Decompilation] [th04/th05] ZUN Soft logo: Move data to C land
2023-11-30 20:53:29 +01:00