ReC98/th05/shiftjis/fns.hpp

32 lines
882 B
C++

#define EYECATCH_FN "eye.cdg"
#define FACESET_PLAYCHAR_FORMAT "KaO0.cD2"
#define FACESET_REIMU_FN "KAO0.cd2"
#define FACESET_MARISA_FN "KAO1.cd2"
#define FACESET_MIMA_FN "KAO2.cd2"
#define FACESET_YUUKA_FN "KAO3.cd2"
#define main_cdg_load_faceset_playchar() { \
switch(playchar) { \
case PLAYCHAR_REIMU: \
cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_REIMU_FN); \
break; \
case PLAYCHAR_MARISA: \
cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_MARISA_FN); \
break; \
case PLAYCHAR_MIMA: \
cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_MIMA_FN); \
break; \
case PLAYCHAR_YUUKA: \
cdg_load_all(CDG_FACESET_PLAYCHAR, FACESET_YUUKA_FN); \
break; \
} \
}
#define FACESET_BOSS_FORMAT "BsS0.cD2"
#define BOMB_BG_REIMU_FN "bb0.cdg"
#define BOMB_BG_MARISA_FN "bb1.cdg"
#define BOMB_BG_MIMA_FN "bb2.cdg"
#define BOMB_BG_YUUKA_FN "bb3.cdg"