mirror of https://github.com/nmlgc/ReC98.git
98 lines
2.2 KiB
NASM
98 lines
2.2 KiB
NASM
; void explosions_small_update_and_render(void);
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public explosions_small_update_and_render
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explosions_small_update_and_render proc near
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@@angle = byte ptr -7
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@@i = word ptr -6
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@@draw_y = word ptr -4
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@@draw_x = word ptr -2
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enter 8, 0
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push si
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push di
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mov ax, GRAM_400
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mov es, ax
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assume es:nothing
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call _grcg_setmode_rmw_1
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mov si, offset _explosions_small
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mov [bp+@@i], 0
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jmp @@more_explosions?
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; ---------------------------------------------------------------------------
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@@explosion_loop:
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cmp [si+explosion_t.flag], 0
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jz @@next_explosion
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xor di, di
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mov [bp+@@angle], 0
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jmp short @@more_sprites?
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; ---------------------------------------------------------------------------
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@@sprite_loop:
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push [si+explosion_t.center.x]
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push [si+explosion_t.EXPLOSION_radius_cur.x]
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mov al, [bp+@@angle]
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mov ah, 0
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add ax, ax
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mov bx, ax
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push _CosTable8[bx]
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call vector1_at
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mov [bp+@@draw_x], ax
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push [si+explosion_t.center.y]
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push [si+explosion_t.EXPLOSION_radius_cur.y]
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mov al, [si+explosion_t.angle_offset]
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add al, [bp+@@angle]
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mov ah, 0
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add ax, ax
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mov bx, ax
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push _SinTable8[bx]
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call vector1_at
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mov [bp+@@draw_y], ax
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sar ax, 4
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add ax, PLAYFIELD_Y - (EXPLOSION_SMALL_H / 2)
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mov dx, ax
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mov ax, [bp+@@draw_x]
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sar ax, 4
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add ax, PLAYFIELD_X - (EXPLOSION_SMALL_W / 2)
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cmp ax, PLAYFIELD_X - EXPLOSION_SMALL_W
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jbe short @@next_sprite
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cmp ax, PLAYFIELD_X + PLAYFIELD_W
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jnb short @@next_sprite
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or dx, dx
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jbe short @@next_sprite
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cmp dx, PLAYFIELD_Y + PLAYFIELD_H
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jnb short @@next_sprite
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push EXPLOSION_SMALL_PATNUM
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call z_super_roll_put_tiny
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@@next_sprite:
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inc di
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mov al, [bp+@@angle]
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add al, (256 / EXPLOSION_SMALL_SPRITES)
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mov [bp+@@angle], al
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@@more_sprites?:
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cmp di, EXPLOSION_SMALL_SPRITES
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jl short @@sprite_loop
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mov ax, [si+explosion_t.EXPLOSION_radius_delta.x]
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add [si+explosion_t.EXPLOSION_radius_cur.x], ax
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mov ax, [si+explosion_t.EXPLOSION_radius_delta.y]
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add [si+explosion_t.EXPLOSION_radius_cur.y], ax
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inc [si+explosion_t.age]
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cmp [si+explosion_t.age], EXPLOSION_AGE_MAX
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jb short @@next_explosion
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mov [si+explosion_t.flag], 0
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@@next_explosion:
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inc [bp+@@i]
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add si, size explosion_t
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@@more_explosions?:
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cmp [bp+@@i], 2
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jl @@explosion_loop
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GRCG_OFF_CLOBBERING dx
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pop di
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pop si
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leave
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retn
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explosions_small_update_and_render endp
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