ReC98/th04/math
nmlgc db05bffca3 [Maintenance] Turn motion_t into a template
motion_t is also used for certain animations in MAINE.EXE, so not all
instances refer to entities in playfield space. Explicitly specifying
the latter now allows us to gain…

Part of P0149, funded by Blue Bolt, Ember2528, and -Tom-.
2021-07-31 09:33:50 +02:00
..
motion.asm [Separate translation units] [th04/th05] motion_update_seg3() (undecompilable) 2021-07-21 00:35:02 +02:00
motion.hpp [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
motion.inc [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
randring.h [Decompilation] [th05] Bombs: Reimu's blue star animation 2020-08-28 15:22:28 +02:00
randring.inc [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
vector.cpp [Translation unit catch-up] [th04] vector1_at(), vector2_at() 2021-05-11 18:47:54 +02:00
vector.hpp [Decompilation] [th04/th05] vector1_at(), vector2_at() 2021-03-19 23:29:26 +01:00
vector2_near.asm [Position independence] False positives in item functions 2019-11-14 00:48:24 +01:00