ReC98/th01/sprites
nmlgc 6e7ab07659 [Decompilation] [th01] Loading and initializing common data used in all stages
Stupid one-off functions deserve stupid names, Part 2. If it only
loaded sprites, I might have given it a somewhat better name.

Part of P0167, funded by Ember2528.
2021-11-07 23:22:10 +01:00
..
ileave_m.bmp [Decompilation] [th01] Interleaving both VRAM pages in an 8×8 square 2020-09-28 13:09:49 +02:00
ileave_m.hpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
laser_s.bmp [Reverse-engineering] [th01] Shootout lasers: Hardcoded sprites 2020-10-06 13:52:22 +02:00
laser_s.h [Reverse-engineering] [th01] Shootout lasers: Hardcoded sprites 2020-10-06 13:52:22 +02:00
main_grc.h [Maintenance] [th01] .GRC: Define the slot count in terms of used slot IDs 2021-11-07 22:49:27 +01:00
main_grc.inc [Maintenance] [th01] .GRC: Define the slot count in terms of used slot IDs 2021-11-07 22:49:27 +01:00
main_ptn.h [Decompilation] [th01] Loading and initializing common data used in all stages 2021-11-07 23:22:10 +01:00
main_ptn.inc [Reverse-engineering] [th01] Bosses: .PTN slot IDs 2021-11-07 22:50:28 +01:00
pellet.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
pellet.h [Decompilation] [th01] Pellets: Reset and decay functions 2020-07-12 16:34:16 +02:00
pellet_c.bmp [Decompilation] [th01] Pellet delay cloud blitting and unblitting 2020-07-12 15:15:05 +02:00
pellet_c.hpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
shape8x8.bmp [Maintenance] [th01] Merge invincibility sprites into the regular 8×8 shapes 2021-08-22 14:55:54 +02:00
shape8x8.hpp [Maintenance] [th01] Merge invincibility sprites into the regular 8×8 shapes 2021-08-22 14:55:54 +02:00