ReC98/th01/math
nmlgc 42ba4a5725 [Decompilation] [th01] Particle system
Only seen in Mima's fight, but initialized for all non-final boss
fights. Also with explicit support for all 8 origin edges, not just the
top-right one used in Mima's fight… and an off-by-one error?!

Completes P0160, funded by Yanga.
2021-10-09 23:25:59 +02:00
..
area.hpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
area.inc [Maintenance] Turn the left/right/top/bottom area structure into a template 2020-08-16 21:40:35 +02:00
clamp.hpp [Decompilation] [th01] Bomb items: Collection and drop callbacks 2021-09-28 18:05:24 +02:00
digit.hpp [Decompilation] [th01] Point items: Collection and drop callbacks 2021-09-28 18:05:25 +02:00
overlap.hpp [Decompilation] [th01] Particle system 2021-10-09 23:25:59 +02:00
polar.hpp [Maintenance] Move the polar coordinate conversion functions to their own file 2021-04-03 22:31:00 +02:00
subpixel.hpp [Decompilation] [th04] Bullets: Regular spawn function 2021-07-31 20:19:32 +02:00
subpixel.inc [Maintenance] Declare the "no valid point" constant (-999) in a single place 2020-08-19 19:32:37 +02:00
vector.cpp [Maintenance] Move the polar coordinate conversion functions to their own file 2021-04-03 22:31:00 +02:00
vector.hpp [Maintenance] Move the polar coordinate conversion functions to their own file 2021-04-03 22:31:00 +02:00
wave.hpp [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00