ReC98/th04/main/bullet
nmlgc 6058395372 [Maintenance] Change the inline assembly keyword to `_asm`
The single underscore version is actually slightly more supported among
the compilers I've seen so far. Also added the exact list now.

Part of P0183, funded by Yanga and [Anonymous].
2022-02-18 09:36:34 +01:00
..
add.cpp [Maintenance] Consistently use "score" instead of "points" 2021-12-27 00:50:39 +01:00
bullet.hpp [Maintenance] Fix another bunch of accumulated typos 2021-10-09 23:26:02 +02:00
bullet.inc [Reverse-engineering] [th05] Bullets: Spawn function (undecompilable) 2021-07-31 20:19:33 +02:00
bullets[bss].asm [Reverse-engineering] [th05] Bullets: Spawn function (undecompilable) 2021-07-31 20:19:33 +02:00
pellet_r.asm [Maintenance] Fix inconsistencies in sprite declarations 2020-07-09 22:28:14 +02:00
pellet_r[bss].asm [Maintenance] [th04/th05] Rename `pellets_alive` to `pellets_render_count` 2020-05-03 23:17:37 +02:00
template[bss].asm [Maintenance] [th04/th05] Mirror bullet.hpp structures and enums in ASM land 2020-08-16 21:40:33 +02:00
tune[bss].asm [Decompilation] [th04] Difficulty- and rank-based bullet pattern tuning 2020-08-16 21:40:32 +02:00
types.h [Maintenance] [th04] Bullets: Rename the unused "spread + random angle" group 2021-07-31 09:33:49 +02:00
types.inc [Maintenance] [th04] Bullets: Rename the unused "spread + random angle" group 2021-07-31 09:33:49 +02:00
update.asm [Naming] [th04/th05] Bullets: Mid-level regular/special spawn wrappers 2021-07-31 09:33:51 +02:00
update.cpp [Maintenance] Change the inline assembly keyword to `_asm` 2022-02-18 09:36:34 +01:00
update[bss].asm [Reverse-engineering] [th04/th05] Per-difficulty graze score 2021-07-31 20:19:33 +02:00