mirror of https://github.com/nmlgc/ReC98.git
324 lines
7.1 KiB
C
324 lines
7.1 KiB
C
/* ReC98
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* -----
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* Include file for TH02
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*/
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#include "ReC98.h"
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#include "th01\ranks.h"
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// Formats
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// -------
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typedef struct {
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char magic[4]; // = "MPTN"
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char count;
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char unused;
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} mptn_header_t;
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#define MPTN_SIZE (8 * 16)
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extern char mptn_show_palette_on_load;
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extern unsigned char mptn_count;
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extern int *mptn_buffer;
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extern char mptn_palette[16 * 3];
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int pascal mptn_load(const char *fn);
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void pascal mptn_palette_show(void);
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void pascal mptn_free(void);
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#define PI_SLOTS 6
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extern void far *pi_slot_buffers[PI_SLOTS];
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extern PiHeader pi_slot_headers[PI_SLOTS];
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int pi_slot_load(int slot, const char *fn);
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void pi_slot_palette_apply(int slot);
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void pi_slot_put(int x, int y, int slot);
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#define pi_load_put_free(slot, fn) \
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pi_slot_load(slot, (fn)); \
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pi_slot_palette_apply(slot); \
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pi_slot_put(0, 0, slot); \
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graph_pi_free(&pi_slot_headers[slot], pi_slot_buffers[slot]);
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// "東方封魔.録" in Shift-JIS
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#define PF_FN "\x93\x8C\x95\xFB\x95\x95\x96\x82\x2E\x98\x5E"
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#define PF_KEY 0x12
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// -------
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// Hardware
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// -------
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#define graph_clear_both() \
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graph_accesspage(1); graph_clear(); \
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graph_accesspage(0); graph_clear(); \
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graph_accesspage(0); graph_showpage(0);
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#define FX(color, weight, spacing) \
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(color | (weight & 3) << 4 | (spacing & 7) << 6)
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void graph_putsa_fx(int x, int y, int fx, const unsigned char *str);
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void pascal graph_copy_rect_1_to_0(int x, int y, int w, int h);
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// -------
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// Gaiji characters
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// ----------------
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/* ZUN messed up and swapped M and N in MIKOFT.BFT for both regular and bold
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* fonts. Therefore, other code shouldn't really use the straightforward
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* solution of just adding char literals to a defined start offset, as it may
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* suggest that this also works for M and N (which it doesn't). So...
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*/
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typedef enum {
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GB_DIGITS = 160,
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gb_0_ = GB_DIGITS,
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gb_1_,
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gb_2_,
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gb_3_,
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gb_4_,
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gb_5_,
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gb_6_,
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gb_7_,
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gb_8_,
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gb_9_,
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GB_LETTERS = 105,
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gb_A_ = GB_LETTERS + 'A',
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gb_B_,
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gb_C_,
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gb_D_,
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gb_E_,
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gb_F_,
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gb_G_,
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gb_H_,
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gb_I_,
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gb_J_,
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gb_K_,
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gb_L_,
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gb_M_ = GB_LETTERS + 'N',
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gb_N_ = GB_LETTERS + 'M',
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gb_O_ = GB_LETTERS + 'O',
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gb_P_,
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gb_Q_,
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gb_R_,
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gb_S_,
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gb_T_,
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gb_U_,
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gb_V_,
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gb_W_,
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gb_X_,
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gb_Y_,
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gb_Z_,
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gb_SP = 207,
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} gaiji_bold_t;
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typedef enum {
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gs_YINYANG = 2, // ☯
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gs_BOMB, // ◉? ⦿? 🎯? 🖸? Or simply 💣?
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gs_BULLET = 218, // •
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gs_PERIOD, // .
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gs_EXCLAMATION, // !
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gs_QUESTION, // ?
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gs_ELLIPSIS, // …
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gs_COPYRIGHT, // ©
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gs_HEART, // 🎔
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gs_SKULL, // 💀
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gs_GHOST, // 👻
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gs_SIDDHAM_HAM, // Siddhaṃ seed syllable HĀṂ (I don't even)
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gs_SPACE, // ␠
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gs_ARROW_LEFT, // ←
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gs_ARROW_RIGHT, // →
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gs_END, // "End"
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// Unused 32x16 rank sprites
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gs_EA, gs_SY, // "Ea", "sy"
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gs_NOR, gs_MAL, // "Nor, "mal"
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gs_HA, gs_RD, // "Ha, "rd"
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gs_LUN, gs_ATIC, // "Lun", "atic"
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gs_ALL, // "All"
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} gaiji_symbols_t;
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// ----------------
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typedef enum {
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INPUT_UP = 0x1,
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INPUT_DOWN = 0x2,
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INPUT_LEFT = 0x4,
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INPUT_RIGHT = 0x8,
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INPUT_SHOT = 0x10,
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INPUT_BOMB = 0x20,
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INPUT_CANCEL = 0x40,
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INPUT_OK = 0x80,
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INPUT_Q = 0x100,
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INPUT_UP_LEFT = 0x1000,
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INPUT_UP_RIGHT = 0x2000,
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INPUT_DOWN_LEFT = 0x4000,
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INPUT_DOWN_RIGHT = 0x8000
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} input_t;
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extern input_t input;
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void input_sense(void);
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void pascal frame_delay(int frames);
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void pascal frame_delay_2(int frames);
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void key_delay(void);
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// Sound
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// -----
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typedef enum {
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SND_BGM_OFF,
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SND_BGM_FM,
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SND_BGM_MIDI
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} snd_bgm_mode_t;
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#include "libs\kaja\kaja.h"
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extern char snd_active;
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extern char snd_interrupt_if_midi;
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extern unsigned char snd_midi_active;
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extern char snd_midi_possible;
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extern char snd_fm_possible;
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int snd_pmd_resident(void);
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int snd_mmd_resident(void);
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int snd_determine_mode(void);
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int snd_kaja_interrupt(int ax);
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#define snd_kaja_func(func, param) snd_kaja_interrupt((func) << 8 | (param))
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#define SND_LOAD_SONG (KAJA_GET_SONG_ADDRESS << 8)
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#define SND_LOAD_SE (PMD_GET_SE_ADDRESS << 8)
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void snd_load(const char *fn, kaja_func_t func);
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void snd_se_reset(void);
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void snd_se_play(int new_se);
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void snd_se_update(void);
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// -----
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// Music Room
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#define MUSIC_CMT_FILE "MUSIC.TXT"
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#define MUSIC_CMT_LINE_LEN 42
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#define MUSIC_CMT_LINE_COUNT 20
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// Configuration file
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// ------------------
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#define CFG_FN "huuma.cfg"
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#pragma option -a1
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typedef struct {
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char rank;
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char bgm_mode;
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char bombs;
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char lives;
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char perf;
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} huuma_options_t;
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typedef struct {
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huuma_options_t opts;
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int resident_sgm;
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char debug;
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} huuma_cfg_t;
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#pragma option -a.
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// ------------------
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// Resident structure
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// ------------------
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#define RES_ID "MIKOConfig"
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typedef struct {
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char id[11]; // = RES_ID
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char stage;
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char debug;
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long score;
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int continues_used;
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char rem_bombs;
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char rem_lives;
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char rank;
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char start_power;
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char bgm_mode;
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char start_bombs;
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char start_lives;
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long frame;
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int unused_1;
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char unused_2;
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unsigned char op_main_retval;
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unsigned char perf;
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char unused_3;
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char shottype;
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char demo_num;
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int skill;
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int unused_4;
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long score_highest;
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} resident_t;
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extern resident_t *mikoconfig;
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extern char rank;
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extern char bombs;
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extern char lives;
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// ------------------
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#define SHOTTYPE_COUNT 3
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// Highscores
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// ---------
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#define SCORE_PLACES 10
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#define SCORE_NAME_LEN 6 /* excluding the terminating 0 */
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#define EXTRA_CLEAR_FLAGS {1, 2, 4}
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#define GAME_CLEAR_CONSTANTS {318, 118, 218}
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#define STAGE_ALL 127
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typedef struct {
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/* For ranks (and therefore, structure instances) #0, #1 and #2 (Easy,
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* Normal and Hard), this is either GAME_CLEAR_CONSTANTS[rank] or 0,
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* and indicates whether the main 5 stages have been cleared with the
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* *shot type* associated with the rank's index, in any difficulty.
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* Yes, ZUN uses a field in a rank-specific structure to store a
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* shot type-specific value.
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*
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* For rank #3, this is instead interpreted as a bit field using the
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* EXTRA_CLEAR_FLAGS to indicate whether the Extra Stage has been
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* cleared with the respective shot type.
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* Yes, ZUN stores what is technically information about the Extra
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* rank in the structure of the Lunatic rank.
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*
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* For rank #4, this field is unused.
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*/
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int cleared;
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long points[SCORE_PLACES];
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long points_sum;
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unsigned char g_name[SCORE_PLACES][SCORE_NAME_LEN + 1];
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unsigned char g_name_first_sum;
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unsigned char stage[SCORE_PLACES];
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unsigned char stage_sum;
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struct date date[SCORE_PLACES];
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unsigned char shottype[SCORE_PLACES];
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} score_t;
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typedef struct {
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score_t score;
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long score_sum; // Sum of all bytes in score, pre-encraption
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} score_file_t;
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extern char cleared_game_with[SHOTTYPE_COUNT];
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extern char cleared_extra_with[SHOTTYPE_COUNT];
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int pascal score_cleared_load(void);
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// ---------
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// Debugging
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// ---------
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// Calls ZUN's interrupt vector set up in ZUNINIT.COM to display an error
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// message.
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typedef enum {
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ERROR_FILE_NOT_FOUND = 2,
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ERROR_OUT_OF_MEMORY = 3,
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ERROR_MISSING_DRIVER = 4,
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ERROR_HISCORE_CORRUPT = 5
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} zun_error_t;
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void pascal zun_error(zun_error_t err);
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// ---------
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void game_exit(void);
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