mirror of https://github.com/nmlgc/ReC98.git
217 lines
4.7 KiB
C
217 lines
4.7 KiB
C
/* ReC98
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* -----
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* Code segment #4 of TH02's OP.EXE
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*/
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#include <mbctype.h>
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#include <mbstring.h>
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#include "th02\th02.h"
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char rank = RANK_NORMAL;
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#include "th02\score.c"
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const unsigned char gbcRANKS[4][8] = {
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gb_SP, gb_E_, gb_A_, gb_S_, gb_Y_, gb_SP, gb_SP, 0,
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gb_N_, gb_O_, gb_R_, gb_M_, gb_A_, gb_L_, gb_SP, 0,
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gb_SP, gb_H_, gb_A_, gb_R_, gb_D_, gb_SP, gb_SP, 0,
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gb_L_, gb_U_, gb_N_, gb_A_, gb_T_, gb_I_, gb_C_, 0,
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};
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const char *SHOTTYPES[] = {"<EFBFBD>‚‹@“®", "–hŒä", "<EFBFBD>UŒ‚"};
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int logo_step = 0;
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char need_op_h_bft = 1;
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score_file_t hi;
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char extra_unlocked;
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unsigned int score_duration;
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#include "th02\scorelod.c"
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// Slightly differs from the same function in MAINE.EXE!
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void pascal near score_points_put(unsigned y, long points, unsigned atrb)
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{
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unsigned digit = GB_DIGITS;
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long divisor = 10000000;
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long result;
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char putting = 0;
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int i;
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for(i = 0; i < 8; i++) {
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result = divisor ? (points / divisor) % 10 : points % 10;
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divisor /= 10;
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digit = result + GB_DIGITS;
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if(result) {
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putting = 1;
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}
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if(putting) {
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gaiji_putca((i * 2) + 26, y, digit, atrb);
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}
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}
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}
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void pascal near shottype_put(int y, int type, int atrb)
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{
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text_putsa(48, y, SHOTTYPES[type], atrb);
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}
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void int_to_string(char *str, int val, int chars)
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{
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int divisor = 1;
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int c = 1;
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while(c < chars) {
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divisor *= 10;
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c++;
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}
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c = 0;
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while(c < chars) {
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int result = (val / divisor) % 10;
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str[c] = result + '0';
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divisor /= 10;
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c++;
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}
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str[c] = 0;
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}
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void pascal near score_date_put(int y, int place, int atrb)
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{
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char str[6];
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int_to_string(str, hi.score.date[place].da_year, 4);
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text_putsa(56, y, str, atrb);
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int_to_string(str, hi.score.date[place].da_mon, 2);
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text_putca(60, y, '/', atrb);
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text_putsa(61, y, str, atrb);
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int_to_string(str, hi.score.date[place].da_day, 2);
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text_putca(63, y, '/', atrb);
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text_putsa(64, y, str, atrb);
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}
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void pascal near scores_put(int place_to_highlight)
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{
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unsigned atrb = TX_WHITE;
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int i;
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gaiji_putsa(22, 2, gbHI_SCORE, TX_GREEN);
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gaiji_putsa(40, 2, gbcRANKS[rank], TX_GREEN);
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text_putsa(
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8, 4,
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" ‚¨–¼‘O<E28098>@<40>@<40>@<40>@<40>@<40>@“¾“_<E2809C>@<40>@<40>@ STAGE TYPE “ú•t",
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TX_GREEN
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);
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for(i = 0; i < SCORE_PLACES; i++) {
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ATRB_SET(i);
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gaiji_putsa(12, 7+i, hi.score.g_name[i], atrb);
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score_points_put(7+i, hi.score.points[i], atrb);
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if(hi.score.stage[i] != STAGE_ALL) {
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gaiji_putca(44, 7+i, hi.score.stage[i] + GB_DIGITS, atrb);
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} else {
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gaiji_putca(44, 7+i, gs_ALL, atrb);
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}
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shottype_put(7+i, hi.score.shottype[i], atrb);
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score_date_put(7+i, i, atrb);
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}
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for(i = 0; i < SCORE_PLACES; i++) {
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ATRB_SET(i);
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if(i != 9) {
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gaiji_putca(9, 7+i, GB_DIGITS+i+1, atrb);
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} else {
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gaiji_putca(8, 16, gb_1_, atrb);
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gaiji_putca(10, 16, gb_0_, atrb);
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}
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}
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}
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void pascal near logo_render(void)
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{
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int i;
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int x, y;
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grcg_setcolor(GC_RMW, 10);
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grcg_fill();
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grcg_off();
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logo_step++;
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#define RENDER(offset) for(i = 0; i < 4; i++) { \
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x = logo_step + (160 * i) + offset; \
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x %= 640; \
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y = (i * 100) - logo_step; \
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while(1) { \
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if(y < 0) { \
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y += 400; \
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} else { \
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break; \
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} \
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} \
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super_put_rect(x, y, 0); \
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super_put_rect(x + 64, y, 1); \
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}
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RENDER(0);
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RENDER(320);
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}
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void pascal score_menu(void)
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{
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int input_allowed = 0;
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char page = 0;
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score_load();
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graph_accesspage(0); graph_clear();
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graph_accesspage(1); graph_clear();
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if(need_op_h_bft) {
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need_op_h_bft = 0;
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super_entry_bfnt("op_h.bft");
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}
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palette_entry_rgb_show("op_h.rgb");
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grc_setclip(128, 96, 512, 304);
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grcg_setcolor(GC_RMW, 10);
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grcg_fill();
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grcg_off();
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scores_put(-1);
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logo_step = 0;
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graph_accesspage(0);
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page = 1 - page;
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graph_showpage(1);
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do {
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input_sense();
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if(!input_allowed && !input) {
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input_allowed = 1;
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} else if(input_allowed == 1 && input) {
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break;
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}
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logo_render();
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frame_delay(1);
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graph_accesspage(page);
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graph_showpage(page = 1 - page);
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} while(logo_step <= score_duration);
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input = 0;
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frame_delay(20);
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grc_setclip(0, 0, 639, 399);
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}
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int pascal score_cleared_load(void)
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{
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int game_clear_constants[SHOTTYPE_COUNT] = GAME_CLEAR_CONSTANTS;
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unsigned char extra_clear_flags[SHOTTYPE_COUNT] = EXTRA_CLEAR_FLAGS;
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int extra_unlocked = 1;
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int shottype;
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for(rank = 0; rank < 3; rank++) {
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score_load();
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if(hi.score.cleared != game_clear_constants[rank]) {
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cleared_game_with[rank] = 0;
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extra_unlocked = 0;
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} else {
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cleared_game_with[rank] = 1;
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}
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}
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rank = 3;
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score_load();
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for(shottype = 0; shottype < 3; shottype++) {
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if(hi.score.cleared & extra_clear_flags[shottype]) {
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cleared_extra_with[shottype] = 1;
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} else {
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cleared_extra_with[shottype] = 0;
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}
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}
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return extra_unlocked;
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}
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