ReC98/th03/math
nmlgc 8118e61c77 [Decompilation] [th03/th04/th05] Cutscenes: Script opcode interpreter
Even that part's the same in these three games… except for the 27 small
places where it isn't, 7 of which are purely coding style cosmetics.

Completes P0224, funded by Splashman and -Tom-.
2022-11-30 22:46:22 +01:00
..
randring.hpp [Maintenance] Add min/max abstractions for constrained random numbers 2022-04-30 14:37:23 +02:00
randring.inc [Decompilation] Prepare the C side for the shot type control functions 2019-10-14 23:42:20 +02:00
randring_fill.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
str_val.hpp [Decompilation] [th03/th04/th05] Cutscenes: Script opcode interpreter 2022-11-30 22:46:22 +01:00
subpixel.inc [Reverse-engineering] [th03] Player structure 2020-01-29 09:14:00 +01:00
vector.hpp [Decompilation] [th03/th04/th05] 2D direction vector construction 2021-04-04 00:02:50 +02:00
vector1.cpp [Decompilation] [th03/th04/th05] 2D direction vector construction 2021-04-04 00:02:50 +02:00
vector2.cpp [Maintenance] Add a `nullptr` polyfill to platform.h 2022-07-10 13:02:51 +02:00