.. |
chars
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[Maintenance] Consistently use singular for entity structure and file names
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2021-11-28 19:14:02 +01:00 |
player
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[Maintenance] Review any redundancies and label them as ZUN bloat
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2022-08-16 01:43:14 +02:00 |
5_powers_of_10[data].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
collmap.asm
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[Reverse-engineering] [th03] Collision bitmap: Rectangles (undecompilable)
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2022-02-18 09:36:34 +01:00 |
collmap.hpp
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[Decompilation] [th03] Player: Collision detection
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2022-02-18 09:36:34 +01:00 |
collmap.inc
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[Reverse-engineering] [th03] Collision bitmap: Rectangles (undecompilable)
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2022-02-18 09:36:34 +01:00 |
collmap_reset.asm
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[Reverse-engineering] [th03] Collision bitmap: Variables and constants
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2022-02-18 09:36:34 +01:00 |
demo.h
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
demo[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
frame_mod[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
frames.h
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
playfield_fg_x.asm
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |
playfield_fg_x[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
playfld.hpp
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[Maintenance] [th03] Adopt the PlayfieldPoint subpixel type from TH02/TH04/TH05
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2022-02-14 07:03:34 +01:00 |
playfld.inc
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[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
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2020-08-28 15:14:22 +02:00 |