mirror of https://github.com/nmlgc/ReC98.git
48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
/// Stage 4 Boss - Mai & Yuki (both)
|
|
/// --------------------------------
|
|
|
|
#pragma option -zCB4_UPDATE_TEXT -zPmain_03
|
|
|
|
#include "th04/math/vector.hpp"
|
|
#include "th04/math/randring.hpp"
|
|
#include "th05/sprites/main_pat.h"
|
|
#include "th05/main/boss/boss.hpp"
|
|
#include "th05/main/boss/impl.hpp"
|
|
|
|
#define mai boss
|
|
#define yuki boss2
|
|
|
|
extern y_direction_t mai_flystep_random_next_y_direction;
|
|
extern y_direction_t yuki_flystep_random_next_y_direction;
|
|
|
|
// Game logic
|
|
// ----------
|
|
|
|
// See boss_flystep_random().
|
|
bool pascal near flystep_random(
|
|
boss_stuff_t near &boss, int frame, y_direction_t near &next_y_direction
|
|
)
|
|
{
|
|
flystep_random_for(
|
|
boss,
|
|
next_y_direction,
|
|
6.25f,
|
|
48,
|
|
to_sp(BOSS_W / 2),
|
|
to_sp(PLAYFIELD_W - (BOSS_W / 2)),
|
|
to_sp(24.0f),
|
|
to_sp(128.0f),
|
|
PAT_B4_LEFT,
|
|
PAT_B4_RIGHT,
|
|
PAT_B4_STILL,
|
|
frame
|
|
);
|
|
}
|
|
|
|
bool pascal near mai_yuki_flystep_random(int frame)
|
|
{
|
|
/* */ flystep_random(mai, frame, mai_flystep_random_next_y_direction);
|
|
return flystep_random(yuki, frame, yuki_flystep_random_next_y_direction);
|
|
}
|
|
// ----------
|