mirror of https://github.com/nmlgc/ReC98.git
13 lines
437 B
C
13 lines
437 B
C
#include "platform.h"
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// Round-relative frame counter. Resets to 0 when winning or losing.
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extern unsigned long round_frame;
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extern unsigned char round_frame_mod2;
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extern unsigned char round_frame_mod4;
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extern unsigned char round_frame_mod8;
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extern unsigned char round_frame_mod16;
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// Starts out as a 16-bit copy of [round_frame], but is reset to 0 at the start
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// of the round result animation.
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extern uint16_t round_or_result_frame;
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