ReC98/Research
nmlgc f85587dda4 [Decompilation] [th01] Stage objects: Main obstacle update/render function
In which ZUN needs a hack to make columns of vertical bumper bars work
at all with the way the Orb's X velocity is implemented… and may have
just deliberately ensured that the Orb can definitely loop infinitely
between two bumpers.

(Those two wrong NOPCALLs aren't worth working around. It would
basically require taking apart the entire function, and they'll be gone
by the next two commits anyway.)

Part of P0203, funded by [Anonymous] and GhostRiderCog.
2022-07-10 13:28:27 +02:00
..
Borland C++ decompilation.md [Decompilation] [th01] Stage objects: Main obstacle update/render function 2022-07-10 13:28:27 +02:00
HOLDKEY.C [Maintenance] Decide on __asm as the keyword for inline assembly 2020-06-21 22:18:00 +02:00
Makefile.mak [Research] Find out why ≥TH03 checks input twice per frame, with a 0.6ms delay 2018-09-13 18:32:24 +02:00
README.md [Research] Find out why ≥TH03 checks input twice per frame, with a 0.6ms delay 2018-09-13 18:32:24 +02:00

README.md

This directory collects various pieces of research into PC-98 hardware details that were made during the reverse-engineering phase, in order for us to better understand certain details and name functions/data more adequately.

Run maker to build the examples. The executables will be directly placed into this directory.