ReC98/th02/hardware
nmlgc 6d702988af [Maintenance] Remove `extern "C"` from more areas of code
Covering every input function across all games.

Part of P0278, funded by Yanga.
2024-04-11 23:17:45 +02:00
..
egc.cpp [Decompilation] [th02] Stage tiles: Low-level EGC-accelerated blitting 2023-03-29 12:36:55 +02:00
egc.hpp [Naming] [th04/th05] EGC: Reuse the egc_start_copy_noframe() function name 2023-10-31 22:33:36 +01:00
frmdelay.h [Naming] [th04/th05] MAINE.EXE: Top-level menu and scene functions 2024-02-03 08:59:48 +01:00
frmdely1.cpp [Maintenance] Remove `extern "C"` from more areas of code 2024-02-02 23:59:34 +01:00
grp_rect.cpp [Maintenance] Remove `extern "C"` from more areas of code 2024-02-02 23:59:34 +01:00
grp_rect.h [Separate translation units] [th02] Unaccelerated page 1→0 rectangle blitting 2021-01-05 19:55:42 +01:00
grppsafx.cpp [Build] Compile shared translation units in 386 mode by default 2023-06-30 19:59:11 +02:00
input.hpp [Separate translation units] [th02] input_sense() 2021-03-20 02:36:43 +01:00
input.inc [Position independence] [th02/th04/th05] False positives in input constants 2020-02-29 16:01:13 +01:00
input_s.cpp [Maintenance] Remove `extern "C"` from more areas of code 2024-04-11 23:17:45 +02:00
input_sense[bss].asm [ZUN symbols] key_det / shiftkey 2019-11-30 19:32:10 +01:00
keydelay.cpp [Maintenance] Remove `extern "C"` from more areas of code 2024-04-11 23:17:45 +02:00
pages.hpp [Decompilation] [th02] Stage tiles: Setting and blitting single tiles 2023-03-29 12:36:55 +02:00
pages[bss].asm