ReC98/th01/main
nmlgc 55ced3bada [Naming] [th01] Boss entities: Clarify that the lock also applies to rendering
You don't get the full picture of YuugenMagan's rendering calls
otherwise.
It's also really stupid in how it trades performance for flickering.

Part of P0207, funded by GhostPhanom.
2022-08-08 20:11:27 +02:00
..
boss [Naming] [th01] Boss entities: Clarify that the lock also applies to rendering 2022-08-08 20:11:27 +02:00
bullet [Maintenance] Fix comment↔code associations 2022-08-08 20:10:53 +02:00
hud [Maintenance] Fix comment↔code associations 2022-08-08 20:10:53 +02:00
player [Maintenance] Fix comment↔code associations 2022-08-08 20:10:53 +02:00
stage [Maintenance] Fix comment↔code associations 2022-08-08 20:10:53 +02:00
debug.hpp [Maintenance] Fix comment↔code associations 2022-08-08 20:10:53 +02:00
entity.hpp [Decompilation] [th01] Add a generic entity position template 2022-05-31 22:55:33 +02:00
particle.cpp [Decompilation] [th01] Merge segment 32 into a single translation unit 2022-07-17 20:46:02 +02:00
particle.hpp [Decompilation] [th01] Kikuri: Sprite loading and initial variables 2022-06-16 22:51:55 +02:00
player_is_hit[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.hpp [Maintenance] "Properly" work around playfield fraction inaccuracies 2022-07-17 19:34:48 +02:00
playfld.inc [Decompilation] [th01] Stage objects: STAGE?.DAT loading 2020-12-01 00:34:20 +01:00
select_r.cpp [Maintenance] [th01] Add select_for_rank() subpixel and laser speed wrappers 2022-06-24 22:49:52 +02:00
shape.cpp [Maintenance] [th01] Remove `extern "C"` from more areas of code 2022-07-10 13:09:12 +02:00
shape.hpp [Decompilation] [th01] Elis: Pattern 3/13 2022-05-31 22:55:33 +02:00
spawnray.hpp [Decompilation] [th01] Sariel: Pattern 7/16 2022-01-31 07:18:43 +01:00
vars.hpp [Maintenance] Consistently use singular for entity structure and file names 2021-11-28 19:14:02 +01:00